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-0N3-

Grand Master
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Posts posted by -0N3-

  1. I have the same timer bug on the Final Silver Grove Mission. It looks like the mobs don't properly spawn in after the specter dies. I hope this helps.

    Update: I quit the mission and the game bombed with a crash report. After re-logging it acted as if I had finished the quest and also did not receive my neuroptics. I will put in a support ticket.

  2. Orokin Derelict Sabotage teleports to the Grineer Settlement tile-set instead of the Grineer Shipyard tile-set. This prevents the spawn of a very rare room where the 11-1 Kuria is.

     

    This is likely a very obscure bug, not at all noticeable unless you are looking for the Kuria. Mission can be completed as usual.

     

    Please for us Kuria Scanners who search every nook and cranny of your beautifully designed rooms and maps, help us out. :)

  3. I noticed some wall/room artifacts outside the room areas on my mini-map during one of these unfortunate void ext missions Is it possible that rooms are being spawned with enemies that are unconnected to the map. Such a bug would not affect other mission types even if it was present.

  4. This has happened to me a total of 5 times in void missions, on tier 2 and tier 3. I believe the problem may have arose since the weekend event update, I've never experienced it before the weekend and I play almost every day. Even with the key recovered  after abort, the exact same error occurred the very next game we played.

  5. Okay so the team stats need shields and energy bars(visual representation) on the "Z" bar.

    Sentinel health of course on one's own HUD but maybe also indented along side each player in the "Z"bar too.

    This is for Trinity and Mag who need visual queues of player condition during gameplay.

    Hell for everyone. Also move the bar away from the chat window or make it movable in the menu screen.

    Secondly, a persistant scrolling list of pick-ups specifically materials and mods, perhaps even tabbed or filtered in the chat window.

    This is a great game and I really believe in it's continued success. These changes although small will improve gameplay enjoyment immensely.

    Too Summarise:

    - Shield and energy visual indicators on "Z" bar.

    - Sentinel Health on HUD.

    - Sentinel health on "Z" bar indented next to respective players.

    - Moved or movable "Z" bar and/or chat menu

    - Pick-ups listed somewhere persistently(like the chat box)

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