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RNJesus

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Posts posted by RNJesus

  1. 14 hours ago, Arcticblizzard said:

     

    OK, just to be clear, I'm talking about the new Volt shield, he can set it down or pick it up (when picked up it is small and only protects him from the front). What I was talking about was have Limbo with a shield like Volt's (when he carries it) and only the one.

    I do like playing Limbo, but I do play Frost. Here is my key problems with the current Limbo that needs to be reworked is his warframe compatibility. Every one loves a Frost (one that does its job and does not think it is an ember);why? Because he offers protection at no cost or down side to the team, he offers crowed control, and he can strip armor (100% armor removal as a +150% power strength). Playing Frost, you set his snow globe, and just keep an eye on the percent hp and you can do what you want for infinite time and on the cast you push everything out. (For those that believe that Frost can be a dps frame, yes and no. He needs a trin for that to work.)

    As Limbo is now, he requires more skill than Frost to stay alive in defense missions. I don't mind the Cataclysm being on a timer, but the changing in size is a bit of a pain to work with for your team (at least make its radius go stagnate while Limbo is inside it and have it charge him a small energy channel cost to maintain, but the timer keeps going). Out side of the small energy (which works great for Limbo) and the Cataclysm, what does Limbo offer to the team? You could say that he works well with an energy efficient / dps team, but only half the frames in the game can dps with frame abilities and of those frames, only half of them scale enough to kill a level 100 gunner in the void. In other words, you have to build a team around the Limbo. Where as Frost can run with just about anything.

    By the time Rift Surge is needed, the mobs will cut you down fast, that and Rift Surge only gets you by till level 130 mobs (their armor catches back up with you). Then the mobs over-run you and your team and once they build up inside the cataclysm, there is no safe zone for you. That is why I am in favor of the removal of Rift Surge and have it replaced with something that helps in keeping Limbo alive in the rift, or give him some form of crowed control (The only problem with this is that he would be more like Frost, making Limbo less unique.).

    From all the missions I did with Limbo where he did ok/good/great in, Frost would do better. The only exception to that, is when the defense target is an AI that can be selectively banished and only allies are allowed in the rift. The only way Limbo can do better than Frost, is if you build a team around Limbo and they know their job. However, you can just as easily say that the Frost will still do better if you put together a good team that know what they are doing.

    The problem is, how can we make Limbo shine in comparison to the other frames with similar abilities.

    On a side note, how do I know most like running with Frost over Limbo, you put out in recruit "Frost looking for ...." and you get a lot of replies. You put out in recruit "Limbo looking for ..." and a hour or so of asking and some one may invite you. Other wise, about 9 times out of 10, I have to be the one hosting to get a party together. I like playing Limbo, but few like running with him.

    Sorry, but I think just giving him something that is essentially a Volt shield is not really solving anything. It doesn't fit into the theme and kit. Many enemy types would just laugh at seeing your flimsy shield and kill you anyways. It is also exactly the same as Volt's shield and DE (as well as myself) are against duplicate abilities.

    I agree that Limbo is just not nearly as useful as he should be and pretty much every frame in roughly the same category can do his job better. This is not the way to change that though. The same goes for Cataclysm in my opinion. It is essentially a weaker version of Frost's snow globe with a bit of weird stuff on top.

    He needs a complete overhaul. Some tweaks just aren't cutting it.

  2. 13 hours ago, Arcticblizzard said:

    Hi guys,

    Its nice to see so many getting excited and throwing ideas around. Some ideas I like, and some I think are not quite limbo. As some of you have already mentioned, limbo is a magician frame (and yes, a rift frame). DE has already tried to boost his support roll by adding things like "Haven" augment. The problem is that limbo is kinda crossing the line a little bit with frames like trinity. The 2 energy/sec in the rift is fine, this allows limbo to sustain himself and any energy efficient builds, but it does not support power build frames.

    I think what we should focus on with limbo is his utility for a team by giving him abilities like the "Persian Quickrug" from "The Sorcerer's Apprentice" (Yes, I know, Hydroid. That is why I said "like".). What I am saying is that we should make him more unique and have abilities unlike any of the other warframes while at the same time keep in mind all content that they could be used for (in other words, not OP, but not a waist).

    Like what "JiggleNipple's " (his name, I didn't make it up) idea, Limbo should have a "Bullet Catch". However, I think it should be a skill like Volt's Shield that he carries it and only stops rounds in front of him and stores the damage for the next time he uses banish on an enemy target or Cataclysm.

    I will post latter of some actual skill ideas (Of my own. I am not saying that no one else has yet.). It would be nice to have a frame that people like to run with, that is strange, but is viable and fun. So in short, lets make limbo a magician with a rift twist.

    If this post seems like a slam against anyone else, I apologize that it came out that way for that was not my intent.

    Don't worry neither your language nor your style in general suggested anything like that.

    You might want to take a look at my reply to Jigglenipple's idea ^^

  3. 20 hours ago, JiggleNipple said:

    Guys, let's think about for a while about this concept someone suggested: an ability to open some kind of a rift portal, acting somewhat like Volt's shield. I think this can be interesting but it needs to differ as from Volt's ability as much as possible. 

    1. My suggestion is that the portal would absorb incoming damage from one direction (not the band) and be able to "store" up to ??? damage. After the limit, the portal still continues to absorb damage, but more than ??? won't be used as a bonus when opening another portal.

    When another portal is opened, it releases in its direction all the damage stored and, after depleteting itself from that amount, will continue to transmit incoming damage from the first portal. It kinda would work like a wormhole transmitting damage (since Nova's wormhole doesn't block bullets, but moves players and mobs). 

    This ability would create some cool tactical opportunities, for example: Limbo can Rift Walk and without any worry set one portal in front of his enemies, and another behind them. Then he can wait for the shots behind the first portal. Mobs shooting the first portal will be shot in the back by the bullets coming out of the second portal. Some bullets missed? No worries, they will continue to fly between the portals until something stops them or one of the portals is closed.

    Or another: Let's say, Limbo wishes to murder a crowd fast. He can stay behind only one portal, without opening another, wait for it to absorb its max damage, and ther open another portal facing the crowd so they meet their imminent demise composed of a barrage of all the bullets they have sent there, at once. In their faces. Dead. GG M80S.

    An augment should make the portals teleport the players and mobs as well (for players' teleportation, two portals are required, for mobs teleportation, only one is required, but will "absorb" only ??? mobs. After that, that one portal will no longer work and to make it function again, one must open another portal so the mobs stacked inside of another dimension can be "thrown out").

    Should Limbo be able to cast more portals at once than just two? I think there should be an augment that lets Limbo cast up to 6 portals (the number must be even).

    The portals should be omnidirectional, that is you can shoot any of them and bullets will pass trough another.

    Should the portals be time-limited or energy-limited? If the latter, should the energy be drained equally no matter if the portal is being "used", or should using it cause more energy to be drained for the moment of using it? Or maybe it should be time-limited but energy will be drained if a portal is being used?

    2. My another suggestion is that the portal should work like a "rift mirror", making incoming projectiles affect another plane of existence, provided they flew through the mirror, but I think this is too close to what the Volt's shield does.

    I think your first suggestion has real potential. While it would conflict with my idea of taking away his damage components a bit, it is simply too cool and useful not to put it in. I'd say replace my 3rd power with this. Your second suggestion is indeed too close to Volt.

    I would say that it should be only 2 shield-portals and no augment to increase the number. It should also be energy limited with a pretty much nonexistent energy cost while not being used and a mediocre energy cost while being used. As long as you are in the rift and have some duration/efficiency mods installed you should be able to sustain it indefinitely.

    The "portal" idea, i.e. can also teleport allies and mobs is maybe a bit too cheesy and already covered by Nova.

    Maybe make it so that the shield-portal can only be placed on the "edge" of the rift - make the 1/4 of the circle you are looking at into that rift-portal? This would create synergy with this kit's 2nd ability and require more tactical thinking - do I CC with his 4th ability or do I do this?. It would also clearly seperate it from Volt's shield.

    Thank you for this idea ^^

     

  4. 8 hours ago, ShardsSuperior said:

    I mean, one of the nicest things about Limbo is I can just double tap Riftwalk to immune a Rifted Bombard's rocket coming towards me, which I'm not so sure is possible if you have to hold it.

    And about your power 3... then why would it be an "oh S#&$" button?

    As I've said, your rework looks really cool on paper, but might be clunkier than you think in game..

    Then I think we have to agree to disagree here. I think his current build is a bit too cheesy in the wrong way - i.e. reviving while in rift, what you described and more.

  5. On 6.6.2016 at 4:25 AM, Infinitewin said:

    All Limbo needs is for Rift Surge and his passive to be used by allies while in the Rift. You can banish excalibur for example and with his Exalted Blade can damage enemies outside of the Rift. You have to know how to use him, but as of right now he doesn't bring much utility to the table. If you could give the 3X damage multiplier to enemies in the Rift then Cataclysm could really be something worth building for.

    I really find his current kit to be kinda "meh". Not enough synergy and really interesting gameplay. He doesn't feel like the "Master of the Rift".

  6. On 5.6.2016 at 11:45 PM, ShardsSuperior said:

    Power 1: How does Limbo get himself out of the rift? Will it be as fluid as it is right now, or will you have to awkwardly roll like everyone else? Will the knockdown be preserved?

    Power 3. What is the point of the 75% damage reduction if you pull them into the Rift, where there is basically no damage incoming?

     

    I dunno. I think this idea, while sounding really cool, might make him clunkier, especially with precision micromanagment of enemies in/out of the Rift.

    Power 1: Just hold the button again? I'd say keeping the knockdown might be godd, but I don't really know :/

    Power 3: My kit would put alot more enemies into the rift and hence there would be damage incoming and propably alot of that.

    The micromanagement is still there with his power 1. The power 2 is for groups.

  7. 21 hours ago, LordCloud00 said:

    Your limbo seems a bit broken for me. Nice ideas, but your bonus are a bit excessive.

    Yeah the rift passives might be a bit too good. But then again the scaling in this game is broken, so we might deserve it :3

  8. 2 minutes ago, Rhaenxys said:

    I take limbo`s role as an tactical assassin, for me at least, he was never a support warframe other than the energy regen and the occasional heal with haven, he is more of a "select a priority target to kill" and revive teammates.

    The suggested defensive option is not there to make him tanky, is because in my opinion he has survivability issues when fighting inside cataclysm, he is pretty much forced to use it to shot targets at range which is just wrong.

    But well i respect your point of view about limbo`s role, we will see what DE makes in the end (hopefully nice things).

    I appreciate it and hope so too ^^

  9. 1 hour ago, (PS4)oracle-ryuu said:

    i wouldn't necessarily say they're all terrible, but you have a point. plus cataclysm can be a bit easier for allies to come to grips with, instead of " oh? am i in the rift now? i guess so?" because instead they the the bubble of death and realize its limbos. but something along the lines of killing and enemy in the rift having some sort of effect on the real world is something i can get behind. leads up to combo potential.

    The biggest problem is finding a good spot in terms of too much ot too little rift. Both in terms of space and usefulness.

    My suggested kit might be a bit confusing for allies. I think that can be countered by audio signals that Limbo is channeling though. The rest is not different enough to mess with people.

  10. 3 hours ago, Rhaenxys said:

    Too many drastic changes who also are in conflict with the current augments, why even suggest a passive while he already has one? (and a pretty good passive), in my book he needs:

    - Being able to pick up items inside cataclysm.

    - Rift surge merged with rift walk.

    - A knockdown or CC effect when activating and deactivating cataclysm.

    - A defensive ability (it will replace rift surge) to help him survive inside cataclysm.

    Someone`s suggestion in this forum was to create a rift portal infront of limbo who tranfers incoming projectiles and attacks to the other side of the rift similar to volt shield.

    The drastic changes are because I would change him from this weird damage/cc/utility blend to a nearly exclusive support/utility role. This would require a complete redesign, like the one I suggested, to really feel right. This includes a new passive, as the current one would not fit that role.

    I agree that the rift should not mess with item pickup though.

    Also, having a purely defensive ability, i.e. Valkyr/Rhino/Trinity-style, would conflict with any role he has or might have. He just shouldn't be tanky. Nevertheless, a shield like Volts would do the trick. The problem I see is that it would not have a fitting place in a kit.

    But that is just my opinion - DE might decide otherwise,

  11. 4 hours ago, bubbabenali said:

    In my opinion his first is fine, it should get it's casting range removed though.

    His 2nd and 3rd shold be combined so that he is permantently buffed, when he is in the rift.

    His 4th should be demoted to 3rd and to compensate that maybe robbed of it's damage when enemies enter the globe, or maybe reduced damage - the Globe shouldn't be shinking anymore.

    Then a new 4. would be a panic swap or something so anything in a ~30 radius would swap to the rift and vice versa dealing damge and blast procing enemies and heal teammates.

    Also when one is holding an item it shouldn't get dropped while swaping over to the rift.

    And his passive could give him some kind of damage reduction while inside of the rift - his squishiness is to high.

    If you prefer an alteration of the current kit instead of a pretty complete redesign then this would be indeed a viable solution. Mine is also more support/utilitiy focused compared to your blend of damage and cc. So this is two completely different viable takes on the same issue. It all ddepends on what role DE think he should fill.

  12. 2 minutes ago, JiggleNipple said:

    Your response is really helpful, thanks :) I can agree with your reasoning why some of my ideas need to be changed or even scrapped, because I admit it, I posted all the ideas I had, even those that I didn't really like but could serve as an inspiration to someone.

    And o man did I enjoy your idea of a rift monster - that would be amazing! Could be one big monster or could be a platoon of smaller ones :D Also, the "Echoes from the Void" idea is very good as well, I would love to see this implemented into the game. I also see the logic behind only allies getting the buffs and also think it would be better that way. As for the augments changing more the abilities - do you have any ideas? Because as of now I don't xD

    About Limbo's passive - don't you think it needs to be changed as well? I saw a Limbo player complaining that it's useless outside of the Rift and some Limbo players like himself don't stay in da Drift all the time, and I must agree with that. How about when Limbo gets down and is being revived he automatically banishes the Tenno reviving him for the duration of the revival so that they don't need to worry about getting killed? 

    I'm glad to hear that :D

    About the passive:

    It really depends on the kit. At the moment the passive is kinda obsolete. Your Cataclysm is not large enough (for the movementspeed) and staying in the rift all the time is neither really fun nor does it help the team. With the idea that Cataclysm affects the whole room that would change. What you proposed would be cool, but a bit cheesy (as is the whole rift-revive thing right now). 

  13. On 2.6.2016 at 0:35 AM, frogular said:

    This looks like it addresses the Limbo issue from the player perspective but you are missing one key component. If the Limbo is flat out buffed like this he is godlike.

    The reason that DE has just left the Limbo in... limbo for so long is because he does his job while he is invincible.

    If he is allowed to stay in the rift for however long he likes and can pull in as many enemies as he pleases and deal with them at a quick pace while being able to pick up all the loot then he can never be killed.

    In your version of the Limbo I have to ask... why not bring 4 Limbo's to every survival mission? Nothing can kill the 4 of you while you sit in the rift pulling in enemies as you please until the point where you just can't do enough damage to kill one enemy which is way passed the point that any other frame would have stopped.

    That being said I do like the abilities individually. And I like the idea of his 4 ability opening up mini rifts with some CC attached. If they can find a way to fix the invincibility issue of the warframe both the 3 and 4 abilities you mentioned sound pretty fun.

    I agree that just using banish and you can go in there and revive everybody is a "bit" cheesy.

    When it comes to rest of your argument though, I have this to say:

    With the kit I proposed you would be far from invincible. Limbo is squishy as hell and with the number of enemies you would pull into the rift you are in real danger. This is also why taking 4x Limbo would be stupid. Other frames like Vauban or Frost would provide a far better synergy than an additional Limbo would. There is enough cheese there to make Switzerland pale in comparison.

    All in all, I think you are wrong - Also this is Warframe. Not that many people will take a 4x the same warframe, simply because they want to play other frames.

  14. On 1.6.2016 at 10:54 PM, JiggleNipple said:

    Not a long time ago, I wrote a really long letter to the Devs about my ideas on Limbo rework asking them to share the idea so the community can discuss it. I don't know if they have read this, but they didn't mention it, so I just leave the short version here.

    Please, do not hesitate to criticize my ideas or praise them, but to make sure it's clear to everyone what you liked and did not, write a column of numbers same as mine below with + for good idea and - for a bad (and write what you would change)

     

    [...]


    When writing these I wanted to make Limbo a very strategic frame and I think these changes will create an abundance of tactical opportunities, like entangling an enemy with a downed Tenno to revive him quickly or Limbo with a Bombardier to buff yerself (and banishing the bombardier to keep him safe for the duration of Entanglement), trapping mobs in the sphere to block corridors etc. Reply please!

     

     

     

     

    First of all thank you for this. I think me and the devs both enjoy it when someone really puts some thought into their ideas.

    So now to the individual prompts:

    form = number (positive/negative) -

    1 (+) - I suspect this is only not already the case because DE couldn't think of an additional power/didn't think of the possibility

    2 (+/-) - As a power this is great. Howevery, I don't think it fits Limbo's theme. Still, if you were to put a little "rift"-spin on it (he is the master of the rift and can do whatever he like there?) this could be one of the most interesting (and cheesy, which I love) powers in warframe. The sky is the limit :D - or maybe what DE can do mechanically/in terms of technology.

    3 (+) - Yes. It fits the theme and is a good ability. One thing I would change is that it summons not a Corrupted, but a rift monster. LIke a really beefed up Kavat/Kubrow mix with a gun on its tail (along the lines of opticor). Also, when in the rift it should be your ally (the rift is your playground).

    4/6h (+) - I like this. Though Cataclysm affecting the whole room would eliminate the similarity to Frost, i.e. bubbling the objective to protect it, I think that it would be worth it. I would combine this with some of the Augments. Holding the button would deal damage + inflict procs/debuffs on all enemies inside - 6d/f. When channeling the ability add the sound idea from 5.

    5 (-) - On its own it could make sense, though with Cataclysm affecting the whole room it is kinda obsolete.

    6a/b/c/e/g (+) - Overall good ideas. The ones I would integrate into the abilities itself have been mentioned above. Especially those affecting the summoned entity have huge potential. However, maybe some more radical ability altering augments would be better for creating different viable builds?

    7a (-) - Only allies should receive a damage buff. Enemies deal enough damage already. I would also add some protection buffs considering Cataclysm affecting the whole room. Also some damage debuffs to the enemy - like 20%, nothing gamebreaking.

    7b (+)

    7c (-) - Might make it too cheesy and break many mechanics.

    7d (+/-) - Players in the rift should not be affected by something from the outside. Maybe make it Limbo's passive that he isn't affected by environmental effects (including the infested fart drone's poison - just kidding that would make him op :D )?

    7e (-) - Might be interesting but wouldn't make much sense with this version of Cataclysm. Also would force Limbo/Volts combos.

    7f (+)

    7g (-) - With the way the los system works in the game this would seriously diminish his ability to do cc groups. Might be thematically interesting, but not from a gameplay perspective.

    7h (+) - Maybe only severely limit the sound range - "Echoes from the Void". Else it would be too close to the job of other warframes.

    7i (+/-) - Limbo is the master of the rift. Only by his grace are the tenno able to safely traverse the rift. The rest of the buffs should affect both Limbo and his squad. Baseline only he should have the speed boost. Affecting all others in the rift would be a nice augment though.

    8 (+++) - Yes, please. Especially the walking stick - make it a gunblade!

    Sorry for taking so long to respond - 3 hour exams are a *@##$. I hope you found my feedback helpful :D

     

  15. 1 hour ago, (PS4)Deception_Pharo said:

    I like how you want a rework but to be honest all of his abilities are terrible including the one you've mentioned.

    • abilities 1 and 2 are mentioned everywhere so it needs something new
    • putting enemies into the rift and allies are there already a 4th ability 

    An example can be that when ever you banish an enemy and is killed then it will banish another one with range.

    The rift is his theme, so naturally it would greatly influence the kit. The abilities I put together have different purposes and are sufficiently different from each other. There is also great synergy wiith his 1/2 and 4 ability, so that is interesting too.

    For those reasons I am happy with the general setup and won't change it.

    On a side note, I have no idea what your second point is supposed to mean. Some basic punctuation and structure helps ;)

  16. 4 minutes ago, YasaiTsume said:

    I think an Icon next to the Health and Shields would do nicely. 

    The tiny flames are neat but missable sometimes and too much would clog the screen. 

    My problem with things next to the health/shields is that it requires me to look away from the action and that tends to get me killed. I actually prefer audio and visual signals that are closer to the middle of the screen. Also, I just remembered that when you are in the void it also changes the audio - provided that you are not listening to loud music or something.

    Regardless of my preferences, as many people (including you) seems to like that, why not implement it? Make it optional and everybody wins.

    On the topic of visual signals: I know it doesn't have anything to do with the limbo rework, but I hope that they add a small (optional) "remaining clip"-field when zooming in. Like something in Dead Space. That would be neat. I hate hipfiring.

  17. 2 minutes ago, YasaiTsume said:

    If we are allowed to roll out of the Rift then sure why not.

    I also would like better Hud notifications if I am in Rift or not. 

    The saturated world doesn't help much since I'm sorta colour blind.

    I am sure that is possible. Maybe something along the lines of a blur/haze effect around the edges of the hud or only part of it. Nothing to make one dizzy.

    But isn't there already an effect on the warframe? Maybe turn off colour adjustment (or whatever it is called).?

  18. 48 minutes ago, SilvaDreams said:

    DE already tried cooldowns once, it failed horridly and just slowed the game play to a crawl.

    Was this before Update 7? If it was after I don't even noticed it :/

    Also only very few abilities could actually work with a cooldown. But even then I agree that it probably wouldn't be worth it overall.

     

    So maybe no cooldowns afterall

  19. 1 minute ago, Madway7 said:

    Things is atm abilities don't work with cooldowns. They only work with cast time and energy cost.

     

    I am aware of that. Nevertheless certain abilities should have a cooldown. DE haven't done anything along those lines yet, so this rework could be the "flagship" so to say.

    Abilities that are restricted this way could be much more powerful than they are now. This would of course need to coincide with the current work on enemy scaling. Put a cap on enemy damage and armor at a certain level so it is "not one-shots for everyone" anymore and this could work.

  20. Just now, Madway7 said:

    -Does it have a range limit? 

    -Would the damage reduction still apply if they roll out of the rift?

    -Would it work while they are already in the rift?

    -Would it be recastable?

     

    Though I do believe Limbo would still have many issues if they apply your suggestions they do sound alright (for now).

    I would give it a 50 m range (affinity share range) to involve an element of teamplay.

    The ability would work on allies already in the rift and would last for its full duration, no matter if they roll out of the rift or not. Another option would be that that can't roll out of the rift for the duration; However, I would say that this would allow for too much trolling.

    Preferably I would put it on a 45 second cooldown, but the energy cost and low-ish duration alone might be sufficient to discourage spamming.

     

  21. 2 minutes ago, IceColdHawk said:

    I've seen many limbo adjustmens, reworks etc.

    And you know what? This is by far my favorite! Wow. I hate limbo. Such a useless and annoying frame. But THIS would actually make me play and enjoy him! Grats for this!

    Thank you ^^

  22. In the last devstream the Big Man himself promised us a Limbo rework.

    So here is my 5 cents (numbers are subject to change):

    Limbo is currently a mixed bag. His utility is great and his damage can be. The problem is that is kit is kind of bland and some mechanics just reduce his fun-factor alot - just take the "no item pickups in the rift". I would change him into more of a zoning/utlility based frame and largely eliminate his damage components.


    Rift: Debuffs enemies and buffs allies. Enemies get a standard 20% reduction on accuracy and damage. They also receive 30% more damage. Allies get a 20% bonus to movement/holster speed and reload and receive 30% less damage. Mechanics will be the same as present; However, the "no item pickup and interaction"-rule is no fun and is removed. The interaction within the rift might make some mission types easy to cheese, so that might change for certain objects.


    Passive: Every enemy in the rift increases the rift modifiers by +1.5%, e.g. 31.5% damage taken increase with 1 enemy in the void.


    Power 1: His current powers 1&2 combined. Tap to banish a single enemy/ally and hold to put Limbo himself into the rift.

    • 15 energy
    • 20 seconds duration
    • no damage

     

    Power 2: Limbo drags a medium sized area into the rift.

    • 35 energy
    • 45 seconds duration
    • range: 15 meters
    • no damage

     

    Power 3: Limbo drags the whole squad into the rift and grants them a 75% damage reduction for 5 seconds.

    • 100 energy
    • your "oh S#&$"-button in case of balanced warframe enemies
    • allies stay in the rift for the same duration as power 1

     

    Power 4: Limbo channels the rift increasing the size of any existing rift areas (within a certain range) depending on the time the ability is channeled. Any enemy near the rift is pulled into it. Any enemy that is already in the void or enters it during channeling is inflicted with blindness and cold procs (the rift is not a very nice place). Once Limbo stops channeling the ability all enemies affected are ragdolled (is that even a word?) and propelled out of the rift with major force. Enemies that hit a solid object take 300 blast damage and a blast proc.

    • "propelled out of the rift" -> name idea "It's Raining Men"?
    • 50 energy + 5/sec channeling
    • damage not affected by mods
    • affected rift areas are consumed

    I hope you like it and would appreciate constructive feedback.

    P.S.: I think Shy will like this (not :P )

  23. Would you consider making the ammo pool of "normal" guns the same as that of archwing guns, just with clips?

     

     

    This would of course require "a bit" of balancing, but think of the upside:

     

    - dev idea for the multishot overhaul viable

    - somewhat counters bullet-spongy enemies

    - low damage + high firerate guns more useful

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