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HedgeEis

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Posts posted by HedgeEis

  1. Is it still only up to us to guess whether or not we all will recieve the vandal/wraith after the event, or only those who supported the person in question?

    I.e. will I get the Wraith if Alad V won overall but I'm on the side of Nef Anyo, or will I get the Vandal/nothing at all?

  2. I think it's incredibly embarassing for DE how Steve is completely ignoring Rebecca while she's trying to maintain a professional attitude and ask him questions from the community, while he keeps joking about beer.

    Especially when what she's doing is giving an official voice to a number of very real and relevant concerns from the playerbase.

  3. Archwing

    I will start off by saying that I really think that archwing has potential. It is a change of pace when most missions are starting to just get stale, and I like it that way.
    While upping affinity gains would be amazing for players who don't farm endless interception (because I can't play in groups due to connections) for xp, I feel that these are not where the energy should be put into archwing at the moment. My biggest gripe with archwing at the moment, is the fact it ironically feels limiting. Being a solo player who dabbles in group play with one of my friends (so we have a somewhat stable connection), I am frustrated that rewards are locked behind certain mission types - Interception. These rewards are not trade-able, so they cannot simply be traded for with other players, and incidentally this also means that something which alters the playstyle heavy (weapons) is locked behind content that cannot be accessed for (a minority I know) some players.

    If going forward I would plead one thing to the archwing development, it would be to add a larger variety of mission types and spreading out weapon blueprint rewards between them. I'd love to try the Fluctus, since I think it'd go well with my playstyle. It is just too bad that without a stable internet connection I have to buy it from the cash shop if I want it.

    If not, then please make weapon parts trade-able with other players. Make organized groups able to profit off of us who can't play certain content.

     

    I'd also like some endless missions that are more lenient towards solo players, such as the survival missions are in the normal star charts. I know that solo players are not the largest demographic, but we are here for many different reasons (too tired to form a party, unstable connection, disliking group play, etc). Please don't forget about us - we also absolutely love your game!

     

     

    Primed Mods

    These mods are in the same spot as the syndicate augment mods. A lot of times I've been thinking "Why make this mod primed when it should have been a part of the base mod to begin with!".

    If primed mods weren't already implemented, I'd have preferred if they kept he same number of levels (so they don't get stronger), but instead added fun or surprising secondary effects. For instance, keeping P Continuity at 30% but adding a secondary effect such as 5% chance to add a party-wide armor buff when using a skill or some such. This would keep the power creep to a minimum and focus more on the helpful but odd effects like the new arcanes.

     

    This, however, is too late. Now we have mods which take about 500 rare cores to get to max level per mod and several hundreds of thousands of credits.
    Speaking as a person who missed primed continuity, the only thing that bothers me about the primed mods is the fact that they're in rotations from Baro. This means that you could go for months without seeing the one mod you need for your build come back to rotation. When the number of primed mods are starting to add up, please consider bringing at least two mods back per rotation.

     

    As for what makes a great mod, I'd start off by saying that one primed mod we need is a Primed Pressure Point for melee. This thing could really help bringing back melee in the game. Right now it's severely under-powered, and we need melee weapons to pack a larger punch!

    I've never been a fan of primed ammo mods, since these mods do very little to actually alter any sort of playstyle. I care little for how much ammo I have, when an ammo restore or ammo mutation will solve that quickly. And if I run dry, I can just switch weapons for a while.

    What I do care about, are mods that alter the foundation of builds. Primed Continuity is a good example of something that can change how a frame plays, by cutting down the number of mods you need to reach good levels of duration, which opens up mod slots for other and more fun mods. I'm still kicking myself I missed that mod.

    Another one which has been discussed quite a bit is the primed streamline. I'd love this mod, because using warframe powers is one of the most fundamentally fun things about Warframe. It is what makes a warframe unique. Before the introduction of primed mods, I'd have been afraid it'd be overpowered. But seeing as we're already escalating numbers, a primed streamline would serve the same function as the continuity. It achieves something that could already be achieved with a corrupted mod, only cheaper on the mod slots, which leaves more slots open for better things.

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