Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

Dojo Layout 2.0 Suggestions


Zargos101
 Share

Recommended Posts

Hello fellow Tenno and DE DEVs,

 

The Dojo is difficult and sometimes a slightly irritating place if you're a hardcore builder or even a small Shadow Clan that wants something cool. There is no master layout system to build up a map of what you want your dojo to end up as. Rooms and decorations take hours to complete. The prerequisites for Halls is rather ridiculous. Not being able to break down Hall size 4 and below to rearrange the Dojo without destroying the main Hall size 5 with all your research rooms and decor in it is maddening. It also becomes an annoyance when you want to break down a room directly in the center of your Dojo to make room for something else or just want to change things up. You have to end up breaking down half your Dojo in order to do so. The inability to change hallway types after they are built in order to add more onto the Dojo is also a problem.

So my suggestion for Dojo 2.0 is this:
Start the builder with something similar to a blank blue blueprint slate that an architect would use. Allow them to choose starting Hall size. Give Tenno more freedom and don't lock Hall sizes. Let them choose what will make them happy. Once they have chosen their Hall, a menu with all the rooms will be provided on the left side of the screen. The builder then drags the rooms to the 'Dojo Architectural Blueprint' on the right side of the screen. The editor will be similar to how Tetris' rotating shapes work, but in this case, it's the rooms that you are changing the orientation of while connecting them. On the top right, the energy costs will be displayed so you are able to gauge how many reactors you need to place on the blueprint. On the far right side of the screen, it will list the rising materials cost of your design that you can hide for more view space of the blueprint layout. Once you have all your rooms aligned the way you want them, you will be placed in the Hall you chose and prompted to contribute materials towards the first reactor you placed in your blueprint as you will need power as you begin to build the first rooms branching off your chosen Hall. Dojo 2.0 will require one of the rooms branching off your main room to be a reactor to begin any other type of construction. After all, power is needed. As the blueprint is always accessible, the builder will be able to rearrange rooms later. Members of the clan will also be able to access the blueprint, click on a room in progress or waiting for materials, and contribute that way. This saves them time from having to physically walk all the way to the rooms in order to provide materials. This menu should also be accessible via the dropship so members do not need to travel to the Dojo if they do not wish. Time is credits! The blueprint will show all the rooms that have been set up for planning. However, those rooms will not be able to be constructed until you reach them through branching progress from the main Hall. But as stated before, once built, the Dojo rooms can be rearranged and reconnected in other ways. If a Dojo is rearranged on the blueprint, it can not be saved unless all rooms are connected properly. There should also be an option to pre-build rooms in the side room menu to be dragged onto the blueprint for later use, as well as stored on that menu when the rooms are unneeded.

A rough layout of what the design should look like: https://drive.google.com/open?id=13jwMyqyXYJSplPjnCbeZmgdYZhUZ6H86
I apologize for the poorly constructed image to convey layout. I have many ideas but no artistic ability to get them out well.

 

Thank you for your time and consideration,

Zargos101

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...