Spirit_of_Night Posted September 8, 2013 Share Posted September 8, 2013 When you kill an enemy on a nightmare mission with a timer, you get a few seconds added to the clock. Combined with this there is a short *blip* sound to signal the added time. At the start of this sound bite there is a extremely high frequency sound, just on the verge of hearing. Similar pitch to that generated by a CRT tv screen. I would appreciate it very much if that could be ironed out of the sound bite, as it is rather intensely annoying, and painful if you get multiple kills happen at once (nova prime being the perfect candidate) as when multiple kills occur together, the sound bite plays many times simultaneously, amplifying the sound. An *easy* fix, is to have it only play once even on a multi-kill, The best fix would be to remove the high-pitched lead in on the sound bite. Thank you. Link to comment Share on other sites More sharing options...
CaptainohCaptain Posted September 8, 2013 Share Posted September 8, 2013 (edited) It's even more annoying in qualification tests. That's how I look like in these times: Edited September 8, 2013 by Icouldjustkissyou Link to comment Share on other sites More sharing options...
r3dzer0 Posted September 8, 2013 Share Posted September 8, 2013 shouldnt this be in audio feedback? Link to comment Share on other sites More sharing options...
EganMC Posted September 9, 2013 Share Posted September 9, 2013 (edited) shouldnt this be in audio feedback? Yeah, but TO HELL WITH IT Edited September 9, 2013 by EganMC Link to comment Share on other sites More sharing options...
REDACTED Posted September 9, 2013 Share Posted September 9, 2013 (edited) Apparently it's changing in 'an upcoming patch', which I heard several hotfixes ago. So it looks like we may have to wait until U10 rolls out before this is fixed. Edited September 9, 2013 by REDACTED Link to comment Share on other sites More sharing options...
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