SpiderWaifu Posted February 13, 2013 Share Posted February 13, 2013 I've got no idea about you guys out there, but I've got aprox. 99 Morphics and nothing to spend them on. On the other hand, I do need other materials that have a lower drop rate, or they're just 'in-demand' (I'm looking at you, Rubedo and Alloy Plates) I propose a system that allows you to convert your materials in to another type. The sysyem could have a drawback where you'd lose materials if you transmuted them back in to the original form, or something of equal value to it For example; Let's say you turn 200 Polymer Bundles in to 20 Rubedo. If you turned them back in to Polymer, it'd only be 150 Polymer, or 150 Ferrite. Alternativly, 20 Rubedo to 200 Polymer, then back to Rubedo would get you 15 Rubedos These are just example numbers, not what I believe the transmuting values should be. Opinions/ additions or ideas? Link to comment Share on other sites More sharing options...
dragonboss Posted February 13, 2013 Share Posted February 13, 2013 A good thing if you ask me, it would help alot to obtain those scarce materials. I would also like the option to buy/sell these materials as well because I have some in extreme excess that I dont need and others I have just 1 of. Link to comment Share on other sites More sharing options...
TheSmash Posted February 13, 2013 Share Posted February 13, 2013 Resource trading post? It might make more sense. Each resource could be given a set value, let's call them "Resource Points". More common resources would be worth a lot less than more rare resources. This trading post could be run by players so that it doesn't feel like there's an artificially high amount of resources. Everything would still have a set price though, so as to prevent scamming. On that note, trading things like mods could also be brought into the equation, maybe even blueprints, but for a very high price. Link to comment Share on other sites More sharing options...
SpiderWaifu Posted February 13, 2013 Author Share Posted February 13, 2013 Resource trading post? It might make more sense. Each resource could be given a set value, let's call them "Resource Points". More common resources would be worth a lot less than more rare resources. This trading post could be run by players so that it doesn't feel like there's an artificially high amount of resources. Everything would still have a set price though, so as to prevent scamming. On that note, trading things like mods could also be brought into the equation, maybe even blueprints, but for a very high price. I rather like the idea of a set economy like the one you've suggested. But then again, a user-based economy like TF2 works out well, because you can get things for what you want to pay, and what the other person wants to sell for. Trading as a whole is a good idea. Link to comment Share on other sites More sharing options...
TheSmash Posted February 13, 2013 Share Posted February 13, 2013 (edited) It's a system that will need to be handled and made with care. We don't want things to be too easy to get, or else the game loses some of its purpose. Edited February 13, 2013 by TheSmash Link to comment Share on other sites More sharing options...
TheRealTuna Posted February 13, 2013 Share Posted February 13, 2013 I like the idea of a market resource post, but I would suggest that it be a market resource post that SCALES WITH POPULARITY. For example, the value of morphics would be considered less the more people trade it in for other materials, thus affected the ratio at which morphics can be exchanged with other materials. Similarly, the value of Rubedo would increase as people continue exchanging their materials for it, thus increasing the amount of other resources required to trade for Rubedo. I think this kind of scaling would go a long way in balancing the usefulness of this tool, so that grinding would not become completely obsolete and players would still have to tough it out sometimes on Lith/Eurasia/Lua for that extra Rubedo. Link to comment Share on other sites More sharing options...
Sherbniz Posted February 13, 2013 Share Posted February 13, 2013 I like the idea of a market resource post, but I would suggest that it be a market resource post that SCALES WITH POPULARITY. For example, the value of morphics would be considered less the more people trade it in for other materials, thus affected the ratio at which morphics can be exchanged with other materials. Similarly, the value of Rubedo would increase as people continue exchanging their materials for it, thus increasing the amount of other resources required to trade for Rubedo. I think this kind of scaling would go a long way in balancing the usefulness of this tool, so that grinding would not become completely obsolete and players would still have to tough it out sometimes on Lith/Eurasia/Lua for that extra Rubedo. Sounds GREAT... a much better money sink than Respecs and the like! :D Link to comment Share on other sites More sharing options...
Volume Posted February 13, 2013 Share Posted February 13, 2013 I suggested this, everyone hated it. https://forums.warframe.com/index.php?/topic/7379-spaceport-wishful-thinking-solution-to-rubedo-problem/ Link to comment Share on other sites More sharing options...
Sherbniz Posted February 13, 2013 Share Posted February 13, 2013 I suggested this, everyone hated it. https://forums.warfr...rubedo-problem/ Well, be glad it receives better reception now! :) Link to comment Share on other sites More sharing options...
TheRealTuna Posted February 13, 2013 Share Posted February 13, 2013 I suggested this, everyone hated it. https://forums.warfr...rubedo-problem/ Hmmmm.... ok now i h8 it 2. Volume u suk nd i h8 u. In all seriousness, what am I gonna do with 100k+ nano spores if not trade it for other materials....................... Link to comment Share on other sites More sharing options...
TheSmash Posted February 13, 2013 Share Posted February 13, 2013 I suggested this, everyone hated it. https://forums.warfr...rubedo-problem/ All you've said here makes sense. Combine it with Tuna's idea of higher demand = higher prices and it seems almost perfect. Link to comment Share on other sites More sharing options...
SpiderWaifu Posted February 14, 2013 Author Share Posted February 14, 2013 Great ideas from everyone, I really enjoy the idea of demand = higher prices too. It'd probably lead to a dedicated group of people playing the system to make . I suggested this, everyone hated it. https://forums.warfr...rubedo-problem/ People like me more than you. Although, it's probably more likely that more people are experiencing an excess of one less-used material. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now