toxicitzi Posted January 8, 2019 Share Posted January 8, 2019 Remove them? You know which ones I'm talking about if you noticed enemies getting stuck in a loop on, it's the ones that #*!% up their pathfinding and have them jumping on and off of. Or, in the case of the pipe around the structure, they just either stand there or run into place, also rendering them stuck. Why not remove these extraneous crates and pipes that add nothing to this first defense mission? Here's another reason why it should be done, it makes the layout overly complicated, which isn't how Defense missions go in the next planets, if anything latter Defense missions' layouts get more and even more simpler than this and if making it more busy for no reason adds only problems, then what's the point of keeping those objects? Plus, this should be as simple and straightforward a solution for this issue, that hasn't been touched in years probably. Do I need to say more here? Well, there is one last thing, which is that these missions aren't obsolete, as Void Fissures can still happen in them. Link to comment Share on other sites More sharing options...
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