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Ship hijack (raid)


DepthsLurker
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Merely some ideas
Start the mission by having to crack a data vault (enemy spawns at this time is very few) , once the first data has been obtain /or the alarm has been raised, the ship starts releasing toxic gas/spores and a timer for the second and third vault starts counting down. The toxic gas is basically the same as survival missions except once it goes below the 75% mark shields/hp gets damaged slowly, at 50% hp,armor and shields get reduced by 25% etc. For each data cache after the first yields bonus rewards.

The next few ideas are mini events that can occur while surviving.

Data has been decoded and revealed a cache of supplies in a transport drone in the ship, head to the area and hijack it (hijack mission rules apply)(Tier of reward pool is based on remaining hp of drone)

Intercepted a message that an important target is requesting a rescue mission, hide and allow the rescuers to locate the VIP, once free eliminate the escorts and capture the VIP. Increase tier of reward pool based on how fast the target is captured.
 

Team of enemies are sent to sabotage the reactor, defend it (reward tier is dependent on hp of reactor)(mission will be forced to extract if reactor goes below a certain hp)

Enemies are trying to hack a few ship consoles to sabotage the ship, stop them from gaining control of the ships system for extended periods of time (interception except for each second that enemies touch the board they hack 1 percent). If they hack at least 25% poison is released at a faster rate (rate that life support goes down increases). If 50% hacked fire/coolant sludge leaks and covers most of the floors causing respective elemental damage and status effects. if 75 percent hacked the ship will explode in a few minutes resulting in a forced extraction (keeping loot so far). if 100% mission failed (loosing all loot)

Go outside the ship and intercept a ship carrying explosives to destroy the hijacked ship(either archwing/ railjack). Failing to destroy said ship will result in mission failure. Reward tier is based on time taken to eliminate bomber ship. (for outside ship missions life support decay is paused) 

Enemies are trying to target vital parts of the ship from the outside, stop them. Reward tier is based on remaining hp.

An elite group is trying to retake the ship by force, defeat them. Extremely large amount of special units such as hyena's, jackals, variety of maniacs+ bombards/nox's/scorch etc, juggernaut, phorid depending of enemy faction and a boss from said faction will arrive. Reward tier is based on time taken to defeat them.

Enemy level starts at 60 and increases based on time and per event completed

Time survived will also determine extra rewards using A B C C....... rotation

Reward list (left has the highest % right has the lowest) (just ideas not specific amounts and percents as they are too tough to decide)

rotation A    credits, endo, one unrefined relic, ayatans

rotation B    bundle of ayatan stars, ayatans, flawless relics

rotation C   bundle of instant unlock radiant relics, kuva ,forma bp, orokin reactors/catalyst bp, built forma, built orokin catalyst/reactor (all amounts of rotation c rewards increases with time)

reaching every 30 mins for the first time gets a reward (first time reaching 30 min,1h, 1h 30min etc) ayatan anasa (30mins), one veiled riven (1h), from then on a choice of radiant relics, forma, kuva, bundle of ayatans scaling with time. At 3h mark a free booster of choice for 3 days, at 4h mark get a booster for 4 days etc.

Event rewards

100%-95% (highest tier) ayatans, built forma, orokin reactor/catalyst bp, instant unlock relics(can be refined), kuva

95%-75% radiant relics, kuva (lower amount than higher tier), ayatans, random 30min booster

75%-50% endo, credits, intact relics

THIS IS JUST CONCEPT, NUMBERS ARE NOT FINE TUNED. 

 

 

 

 

 

 

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