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Smoother Movement Please!


Nautilus2015
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The framecatapult has helped a lot of people though I have to agree that it is an exploit rofl... (Though I've been using it so much and managed to get to places you are not meant to get with.... Hue...)

 

Catapult into oblivion: https://forums.warframe.com/index.php?/topic/97583-dojo-why-is-it-that-i-can-never-just-wallrun-without/

 

Having fun "exploring" Phobos: https://forums.warframe.com/index.php?/topic/96443-hunting-for-map-glitches-in-the-new-tileset/

 

I want this overly sensitive autoroll gone too.

Edited by R3leaZ
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finally a guy who knows the S#&$. I'd support the crap out of this If I could and i am sitting with my fingers crossed that ESPECIALLY ANIMATORS will take note on this.

Also this little alpha game is already better than warframe on movement. http://www.youtube.com/results?search_query=overgrowth+parkour&oq=overgrowth+parkour&gs_l=youtube.3..0l10.7861.10540.0.10651.18.8.0.10.10.0.103.412.7j1.8.0...0.0...1ac.1.11.youtube.Wd-rWmEtiRI check some random videos and you'll see how smooth it is. (Yes i know it's giant rabbits, duh...)

Edited by Aure7
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The framecatapult has helped a lot of people though I have to agree that it is an exploit rofl... (Though I've been using it so much and managed to get to places you are not meant to get with.... Hue...)

 

Catapult into oblivion: https://forums.warframe.com/index.php?/topic/97583-dojo-why-is-it-that-i-can-never-just-wallrun-without/

 

Having fun "exploring" Phobos: https://forums.warframe.com/index.php?/topic/96443-hunting-for-map-glitches-in-the-new-tileset/

 

I want this overly sensitive autoroll gone too.

I say make the framecatapult a chargeable. So you jump further the longer you run and hold some kind of key. And no holding would make you GENTLY fall off.

Edited by Aure7
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finally a guy who knows the S#&$. I'd support the crap out of this If I could and i am sitting with my fingers crossed that ESPECIALLY ANIMATORS will take note on this.

Also this little alpha game is already better than warframe on movement. http://www.youtube.com/results?search_query=overgrowth+parkour&oq=overgrowth+parkour&gs_l=youtube.3..0l10.7861.10540.0.10651.18.8.0.10.10.0.103.412.7j1.8.0...0.0...1ac.1.11.youtube.Wd-rWmEtiRI check some random videos and you'll see how smooth it is. (Yes i know it's giant rabbits, duh...)

Remeber that it is a two year old video of a game focused on parkor and DE has only had Wall running in for what? 4 or 5 months? Give them a break in that regard.

As for the OP, I do agree with the smooth accent I don't agree with the complete remove the "catapult" since it's already be made a part of the game.(see the lava room in grineer mining ship)

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Remeber that it is a two year old video of a game focused on parkor and DE has only had Wall running in for what? 4 or 5 months? Give them a break in that regard.

As for the OP, I do agree with the smooth accent I don't agree with the complete remove the "catapult" since it's already be made a part of the game.(see the lava room in grineer mining ship)

but DE has a lot more power and these things are among the MOST important aspects of such game. I mean that's what gameplay consists of.

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