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Bo Ground Finisher Animation Is Not In Sync With The Damage.


Aure7
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Bo (and probably amphis) have a different animation on a attack on fallen enemies. Character spins it in the air for a split second and only then slams it into the body, although the damage and incredible force is applied to a ragdoll immediately. So in the end it looks incredibly awkward to see the enemy die and fly out of the screen and then your character slamming empty ground afterwards.

 

I'd love if animation would stay the same but timing and the damage increased.

 

 

 

 

 

...and you secretly nerfed it's CC abilities, why? :(

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