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Melee slam + AoE problems


CrossVs
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The new slam attacks seem to often deal no damage because of slanted terrain or small obstacles:

This is especially noticeable in Fortuna or new Plains where almost no battleground is flat.

This often leads to unexpected behavior with hammer weapons leaving you in the middle of a group of enemies that should have been blasted into pieces, but now unharmed and untouched, and ready to shoot you in the face while you have to recover from your slow hammer animations

 

Weapons/Build used for this testing:

Build notes: With this combination, I can reach enemies at least 20 meters away by default, and another +20 meters depending on how many Arca Titron stacks I have. So the enemies are definitely within range.

Testing: 

https://streamable.com/jpwfh (for video with sound)

Testing notes: In the video I demonstrate a few situations where the slam attack does nothing, and a few situations where it demonstrates what I believe should be happening every time, for reference.

 

What should be happening:

  • Slam radius should not be blocked by terrain, geometry, or small props
  • Alternatively, slam attack should have no Line of Sight requirement at all as it doesn't make sense for an earthquake style of attack and only leads to unwanted results.

 

This issue might be related to more blast style attacks & abilities:

Alternative solution to solve all of these issues at once is to have damage be reduced depending on how much geometry is blocking the blast instead of it being completely nullified by a pebble or railing.

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