yarash2110 Posted September 28, 2013 Share Posted September 28, 2013 (edited) Now this is gonna be a short argument because it is so simple, i'l explain, can you do something, anything, with lets say... Scindo, to an enemy that is above level 80? Its a heavy melee that supposed to oneshot enemies untill a very high level, and give speed for that, any melee weapon is gonna be like this, even if its considered above all of the other melee weapons, fang, scindo, fragor, gram, duel ichores, duel zoran against infested, and the list just goes on and on, a list of weapons that can't do anything after a cirtint point, now lets take a look at weapons that stand a chance, at higher levels, fang prime, a combination of huge damage for daggers and huge speed, orthos and orthos prime, great charge damage and really fast for a heavy melee, and galatine, that we all know why thats strong, im hoping to see a buff or balance to EVERY melee weapon in the game to make it viable and not causing the players that just love melee, return to theyre primerys/seconderys because theyre heavy melee that strikes once every 1 second is just a small movement on the health bar of the enemy you are facing, i have a dream, that one day, melee players and range weapon players will stand togather kicking void asses, and being able to do the same amount of Destruction, thank you for reading, and i say it once again, english isn't my native language, so if you see a misspelled word, don't kill me for it : ) Edited September 28, 2013 by yarash2110 Link to comment Share on other sites More sharing options...
yarash2110 Posted September 28, 2013 Author Share Posted September 28, 2013 Looking again, it wasn't as short as i thought Link to comment Share on other sites More sharing options...
Aure7 Posted September 28, 2013 Share Posted September 28, 2013 This wall of text is ugly, so TL;DR for everyone lazy out there (and devs too): We want all melee weapons to be buffed to the level of galatine, and clan/prime melee weapons being stronger. Link to comment Share on other sites More sharing options...
yarash2110 Posted September 28, 2013 Author Share Posted September 28, 2013 This wall of text is ugly, so TL;DR for everyone lazy out there (and devs too): We want all melee weapons to be buffed to the level of galatine, and clan/prime melee weapons being stronger.sorry, i tried but the flowers and decorations couldn't enter my phone. Link to comment Share on other sites More sharing options...
Grilleds Posted September 28, 2013 Share Posted September 28, 2013 Melee in general starts to falloff in usefulness once you start getting enough mods to really optimize your mod setups. When you are low level and are just using the MK-1 Braton, Lato, and Skana, melee looks very powerful since a charge attack with your melee is armor ignoring and should OHKO enemies within the first 10 or so levels, but after that point you start to notice that melee weapons in general have bad base stats and the mods that improve them don't improve them enough. There is little point in killing a high level enemy in 2 charge swings when your guns can usually kill them within the time it takes you to charge one attack. Even if I can mod my new Galantine to OHKO level 100 enemies with a slow charge attack, there still isn't any point in me doing that when my Embolist can do the same thing, with SLIGHTLY better range and much much faster. Part of the reason that I consider the Glaive the only melee weapon worth using at higher levels right now. Link to comment Share on other sites More sharing options...
cary2010haha Posted September 28, 2013 Share Posted September 28, 2013 No, don;t touch my Orthos Prime , I don't need a stupid slow fat steel. Link to comment Share on other sites More sharing options...
yarash2110 Posted September 28, 2013 Author Share Posted September 28, 2013 No, don;t touch my Orthos Prime , I don't need a stupid slow fat steel.do you see in this thread, anything that says "nerf/buff/balance orthos prime? The opposite, i said every melee besides orthos prime fang prime and galatine should be balanced Link to comment Share on other sites More sharing options...
Zebrahead96 Posted September 28, 2013 Share Posted September 28, 2013 TL;DR: Most melee weapons are terrible, only a few are actually good. Galatine is one of them. Instead of nerfing it, the others should be buffed. Heavy weapons should one shot stuff, light ones should be reasonably fast and powerful to take stuff down is a few hits safely. Link to comment Share on other sites More sharing options...
Ceres666 Posted September 29, 2013 Share Posted September 29, 2013 Yeah.....those poor longswords.....so dusty..... Show them some love at least DE. foreveralone.jpeg Link to comment Share on other sites More sharing options...
TheHeraldXII Posted September 29, 2013 Share Posted September 29, 2013 Of course given that up unitl very recently there was nothing above level 80 besides a few enemies in T3 Voids and on the infinitiely scaling levels, you could argue that the actual problem is that enemies should never ever get to that level. Seriously, it's just power creep at this stage. Link to comment Share on other sites More sharing options...
Volume Posted September 29, 2013 Share Posted September 29, 2013 (edited) Galatine is NOT ok. That said, many melee weapons are in a bad place right now (take any longsword (any at all) for example). I don't think a marketplace item that is so easily obtained and crafted should be directly competing with fang prime / orthos prime / any prime weapon really, let alone be best-in-class for charge damage builds. Edited September 29, 2013 by Volume Link to comment Share on other sites More sharing options...
Altey Posted September 29, 2013 Share Posted September 29, 2013 Now this is gonna be a short argument because it is so simple, i'l explain, can you do something, anything, with lets say... Scindo, to an enemy that is above level 80? Its a heavy melee that supposed to oneshot enemies untill a very high level, and give speed for that, any melee weapon is gonna be like this, even if its considered above all of the other melee weapons, fang, scindo, fragor, gram, duel ichores, duel zoran against infested, and the list just goes on and on, a list of weapons that can't do anything after a cirtint point, now lets take a look at weapons that stand a chance, at higher levels, fang prime, a combination of huge damage for daggers and huge speed, orthos and orthos prime, great charge damage and really fast for a heavy melee, and galatine, that we all know why thats strong, im hoping to see a buff or balance to EVERY melee weapon in the game to make it viable and not causing the players that just love melee, return to theyre primerys/seconderys because theyre heavy melee that strikes once every 1 second is just a small movement on the health bar of the enemy you are facing, i have a dream, that one day, melee players and range weapon players will stand togather kicking void asses, and being able to do the same amount of Destruction, thank you for reading, and i say it once again, english isn't my native language, so if you see a misspelled word, don't kill me for it : ) Youre right.^ for you. Link to comment Share on other sites More sharing options...
yarash2110 Posted September 29, 2013 Author Share Posted September 29, 2013 Galatine is NOT ok. That said, many melee weapons are in a bad place right now (take any longsword (any at all) for example). I don't think a marketplace item that is so easily obtained and crafted should be directly competing with fang prime / orthos prime / any prime weapon really, let alone be best-in-class for charge damage builds. prime weapon are SUPPOSED to be better, because if you could just buy the best weapon in the game, who would farm, who would play? But not talking about primes, melee weapon really aren't balanced Link to comment Share on other sites More sharing options...
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