MoocowTG Posted February 26, 2013 Share Posted February 26, 2013 Bump because this is unnacceptable. Link to comment Share on other sites More sharing options...
Uiharun Posted February 26, 2013 Share Posted February 26, 2013 This is pretty much the reason why I have just stacked damage mods rather than rof. Sure an Afuris with three 40% fire rate mods on it is ridiculous and fun to play with, but when the game's frames drop you lose all that fire rate... :( Link to comment Share on other sites More sharing options...
Chrysaetos Posted February 27, 2013 Share Posted February 27, 2013 Bump because this is a serious issue. Link to comment Share on other sites More sharing options...
MoocowTG Posted February 27, 2013 Share Posted February 27, 2013 Bump again until we get a developer response that they are aware of this issue. Link to comment Share on other sites More sharing options...
Namacyst Posted February 27, 2013 Author Share Posted February 27, 2013 After the Q&A stream Steve stayed a good while longer to answer questions brought up in the twitch-chat and i asked about the framerate issues and problems with fire rate. He mentioned something about improvements that will come in the future to make it better regarding framerates, loading times and fire rate. I hope that this means that a good chunk of performance optimization will bring a handfull of frames to mid-end pc users before Warframe goes final or even a seperation of framerate <-> fire rate. The devs know about the problem, all we can do is wait. Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted February 27, 2013 Share Posted February 27, 2013 He said they're working on something that'll cut loading times almost in half and they're working on other optimizations, so maybe some day I'll actually be able to turn local reflections or dynamic lighting back on :P Link to comment Share on other sites More sharing options...
MoocowTG Posted February 28, 2013 Share Posted February 28, 2013 After the Q&A stream Steve stayed a good while longer to answer questions brought up in the twitch-chat and i asked about the framerate issues and problems with fire rate. He mentioned something about improvements that will come in the future to make it better regarding framerates, loading times and fire rate. I hope that this means that a good chunk of performance optimization will bring a handfull of frames to mid-end pc users before Warframe goes final or even a seperation of framerate <-> fire rate. The devs know about the problem, all we can do is wait. Thanks for the info. There really is no excuse to have fire rate linked to frame rate, that is just a show of programmer incompetence. Hopefully they get on it soon. Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted February 28, 2013 Share Posted February 28, 2013 (edited) Not really... Sometimes it's just more convenient. There are tons of really old games that would literally have the engine tick as follows: int i = 0; while(i<100){i++;} Now of course, those games are impossible because the AI can dump their entire load of ammo into you in miliseconds lol. At any rate, it's probably not deliberately tied, it's just a side-effect. It's probably just that they're using polling instead of interrupts, but that's just my guess. Edited February 28, 2013 by Volt_Cruelerz Link to comment Share on other sites More sharing options...
FatRefrigerator Posted February 28, 2013 Share Posted February 28, 2013 I had this problem too so I just set all my settings to low and unchecked all the boxes except for DoF/Motion Blur and Color Correction Link to comment Share on other sites More sharing options...
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