TinFoilMkIV Posted February 19, 2013 Share Posted February 19, 2013 This has been bothering me a lot lately, as the title says, while you are reloading you cannot interrupt the animation to do a dodge roll. As there are several things that can interupt a reaload, such as using a melee attack or some of the roll landing animations and such, it seems to me to be more of an oversight, and would be something I would like to see changed, which in my opinion would be "fixed" but I do not know the devs intentions here. Example of where this actually matters, say you're playing Rhino, fighting a boss like Hek, and your Gorgon finally runs out of ammo in its clip. The boss decides to target you, and your shields are low, theres cover a few feet to the side, but clearly reloading your giant machinegun is more important that rolling behind a box to avoid taking shotgun rounds to the face. So yes its not a critical issue or anything, but it feels very clunky when you get into one of those sitiuations, and undermines the already severly limited and debatable "usefullness" of the roll action even more. Link to comment Share on other sites More sharing options...
Thorkoal Posted February 19, 2013 Share Posted February 19, 2013 I agree Link to comment Share on other sites More sharing options...
Juper0 Posted February 19, 2013 Share Posted February 19, 2013 i never noticed, but i don't roll enough! +1 Link to comment Share on other sites More sharing options...
[DE]Dennijr Posted February 19, 2013 Share Posted February 19, 2013 noted :) Link to comment Share on other sites More sharing options...
TinFoilMkIV Posted February 20, 2013 Author Share Posted February 20, 2013 thanks, good to know you guys are at least aware of this. Link to comment Share on other sites More sharing options...
Aedensin Posted February 20, 2013 Share Posted February 20, 2013 +1 I've had many "oh crap" moments when the rolling sticky bombs would latch on while reloading, can't tumble to knock them off. Link to comment Share on other sites More sharing options...
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