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Make Disruption More Rewarding


(XBOX)Uber Cena
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My main problem with Disruption missions is that only one reward appears per round, not per conduit. It gets tedious to have to farm for so long to only get a handful of Relics that wasn't the one you needed. Rewards could follow the same rotation rules, but it would base the increasing value of the reward by amount of conduits in the round previously busted. Example: Round 3 would reward 1 A Rotation item, 2 B Rotation items, and 1 C Rotation item if all conduits are unlocked in the round. To compensate for the increased reward, the enemies could be more numerous or stronger, and maybe the demo units could receive these changes too. Overall, this would make Disruption a more exhilarating, higher risk mode for advanced players, instead of having to wait 13 hours in survival mode to battle competent enemies with your 1000% crit riven Acceltra. If increased rewards is not an option, how about introducing rare items that can only be acquired through high-level Disruption missions? It would be nice if this change gave experts of the game something new and challenging to do.

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