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A Solution for the Simulacrum content spam


ZiltoidiaAttacks
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Hi DE,

First, I love the Warframe revised changes.  I love Rail Jack.  I love this game so much and am so impressed by what you are capable of as developers.

So recently in the community the issue of influencers all recording and testing inside of the Simulacrum room has been raised.  This doesn't let the game show off all of it's glory to non-players, and even to refresh old players on what is new.  My solution for this is simple:

Path of the Lone Tenno:

Teshin: "Tenno, there are some things no other warrior can teach you.  There are some paths only you may tread. Some wounds you must survive, alone."

Solo Only - reduces loading times, hosting issues, lag

Very Short - 10-30 enemy execution, single vault spy, 1 round defense, etc. (reduces load times)

Selectable Enemies -  their level, faction, elite/grunt, specific unit, etc.   Include enemy warframe specters like in the Junctions

Selectable Modifiers - nightmare mission modifiers, Sortie Modifiers, "All enemies are Eximus", time limit, etc etc etc

Selectable Tileset - allow player to choose tileset, or cycle the tileset randomly, this will allow content creators to show off more of the game

Quickly Repeatable - because it is solo only, and short mission/small map size, it should be possible to get fast mission load times, much like how you load different tilesets and enemies for Sanctuary Onslaught

Visit Arsenal - between each "mission/round", return to a hub tile, unload old mission/map, load new mission/map while allowing player to use Arsenal, and make selections for the next mission/round (or possibly the round after the next round, since that might be loading already).  Have a 'random mission generator' option that randomly selects parameters itself for those that just want a challenge.

Achievement Based Rewards - like nightwave, or Riven unlocks.  Players are only rewarded on completion of specific challenges, for example (lvl. 160+ enemies, earth tileset, defense, no shield regeneration, enemy AI on).  These also give the players and creators a reason to use this over simulacrum.  So while you could test ANYTHING in these missions (replacing the need for simulacrum room), you only get rewarded for end game, hard achievements. Could even roll it into Nightwave, or Syndicate, Faction points.

Allow Enemy AI disabled - This also allows creators to test game changes and new weapons and load outs.  Make Enemy AI Enabled a requirement for the Achievement Based Rewards, or even make challenges w/ AI disabled, such as (kill a tight grouping of 4 level 150 Heavy Gunners in 3 attacks) or some real min/max crazy challenges like that.  Basically a puzzle where you must know the game mechanics, and have the right frame, weapon, mods, luck, etc for it even to be possible.  Kind of like Mastery Rank challenges, but End Game, hard core, nearly impossible challenges; unless you're very well equipped, have a wide selection of gear, access to almost all mods, etc etc etc.

 

At the worst people will use it just like the Simulacrum, but on different tilesets from the game.  At best the leave the Simulacrum in the dust and you have some content that provides satisfying end game challenges to veterans.

Edited by 2ndProtectsThe1st
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