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Why wasn't Hunting in cambrion drift more like in the eidolon!?


Ninj4Rdin

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The very concept of hunting and preservation is interesting, but the way it is made in OPrb valis is teddious and boring.

all the various step mandatory to get to the target are more then often broken and frustrating, specially in Cambrion drift.

Echo lure should be to make those creature spawn,

and the lure would be to attrect them to a point where they would slowly walk and stay around; making it easier to shoot with tranquiliser.

now all the stupid 2 first step of the hunting are totally pointless.

If I follow trail of a creature, through anything... river, solid rock,... how the hell does the trail end!?

the trail should lead to the creature directly!!!

Ok keep those node and just make them usable to spawn track that would lead to a creature, make those trail fade away also so it's possible to  loose the track.

therefor the echo lure become more useful to just bypass that trail mechanics and make creature spawn, but the spawn rate is low and the trail is 100% at the end of the trail.

 

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