rafacasper Posted November 23, 2013 Share Posted November 23, 2013 (edited) Hi there. My idea is because of something that happened to me during this and last events, that is when a new node/stage/mission of the event opened, during the night or when or at work, I couldn't hit it. At the time I was able to play again, the node mission has been completed and I could not even hit once therefore not get the reward. My idea is that instead of having a "life bar", or "after X successful missions the node is complete" and nobody else can strikes it, is to have instead damage tiers and a timer. Proposed rules: -the node stays open for 24 hours. -Minimum participation for get the tier 1 rewards, are like now, 5 missions. For higher tier, more missions could be necessary. -If 1000 missions in total are done (by any players in any quantity, all summed) at the node, it i gives a tier 1 reward to all players that did the minimum quantity required (in this example, 5) for tier 1, and the node is considered complete when the 24 hours timer ends. -If 2000 missions in total are done (by any players in any quantity, all summed) at the node, it i gives a tier 1 reward and a tier 2 to all players that did the minimum quantity required for tier 2, and the node is considered complete when the 24 hours timer ends. -If 3000 missions in total are done (by any players in any quantity, all summed) at the node, it i gives a tier 3 reward and a tier 2 and a tier 1 to all players that did the minimum required for tier 3, and the node is considered complete when the 24 hours timer ends. -New nodes could open at intervals of 8 hours, but with 24 hours, much more people would be able to hit all nodes, and also giving a sense of the more missions the better. This is not about the repetition of missions, but to give everybody who wants to hit a specific node, a chance to do it, and reward the ones who hit more more rewards. Thanks Edited November 23, 2013 by rafacasper Link to comment Share on other sites More sharing options...
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