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Suggesting physical damage mods calculation change


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With the damage type rework being done to clarify which damage type should be used where, there is one issue left: Physical damage mods are not calculated from the total base damage, they only multiply the already present physical type.

If the calculation would use the total base damage instead, it would open up a way to modify even the physical part of damage according to the enemy resistances, just like the elemental analog.

(However, considering how powerful the slash procs are, this would probably have to skip the radial attacks - as modifying for slash that way might even slightly outperform the Hunters Munition.)

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