kanmur1 Posted Saturday at 12:16 AM Share Posted Saturday at 12:16 AM -The reduction rate in armor of an allied NPC or defensive target is the same reduction rate as the enemy. For example, when the combination of Oberon's Renewal and Hallowed Ground gives an armor value to a defensive target in defense or startup defense, it is not as durable as it was before update 36. This has made endless missions and high-level missions such as excavation and kuva endurance more difficult. I also feel that the advantage of frames and builds (e.g. oberon, etc.) designed for this purpose has been lost. The patch notes say that the armor on the player's side is not changed, but I can't determine if friendly NPCs and defensive targets are exempt or if it's just a bug. 2 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now