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Different Melee Animation, Throwing Animation Effects


Crankaz
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Melee animation:

For different melee animation you'll be able to select what kind of attack animation you'd like. Each of these's animation has a different types of effects. Area or single target damage. You will be able to choose up to 5 different attack animation. You will be able to change your charge animation but it will still have the same affects. 

 

Types of animation and effects:

Attack:

-Long and Short Sword:

   -Slash: Will damage a large quantity of foes, causing a slow bleed out for a short period of time.

   -Stab: Will do a single attack damage on a foe, causing a faster bleed out.

   -Meteor Strike: Powerful strike. Cutting enemy into two symmetrical upon death. 

   -Hurricane Slash: Damaging anything in a 360 form. Sort of similar to Links spin attack. (Can be a charge)

   -Meteor Strike: Powerful strike. Cutting enemy into two symmetrical upon death. 

   -Poke: Poking the enemy will stun them for a short period of time.

   -Gut: Similar to Stab.

   -Upper Cut: Knocks foe into the air, giving player time to run or do more damage. (seems more like a charge attack)

   -Diagonal Slash: This attack move will give you the chance to cut your foes weapon in half, causing them to pull out their melee weapons.

 

Blunts: 

   -Smash: Knocking enemies on to their knees, causing a knock out or stun

   -Ground smash: Area damage, can cause enemies to fall

   -Upper cut: Knocks foes into the air.

   -Meteor Strike: Single target damage turning foe into a pile of guts.

   -Home Run: Sends foes flying far, flying bodies does area damage. (can be a charge)

   -Bunt: Knocks backs foes, knocked foes will bump into other foes causing a mini stun.

   -Hurricane Smash: 360 blow to all enemies. (can be a charge)

   -Forging Strike: Powerful blow that bends foes weapon disabling to work properly.

 

Dual:

Most of the dual attacks would be similar to the long and short swords.

   -Throw: Allows you to throw one of your short sword or dagger. After throwing the weapon you will be enabled to utilize your other melee weapon. The other dagger will have to be retrieved in order to have dual again.  (Can be a charge)

 

Throwing  animation: (Secondary weapons like kunai, and despair. Not Gailve or kestrel) 

You will be able to change your throwing animation 4 times. Quick throw, power throw, balance. Quick throws allows to throw your  weapon faster, you will loose power and accuracy. Power throw will slower your attack but allow a much more powerful blow. Balance is a combination of both quick and power throw.

 

Haven't thought about gauntlet type weapons if you have an idea, I'd appreciate if you express them for me. Also I haven't really thought about blunt weapons either.

Edited by Crankaz
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