ThePresident777 Posted December 9, 2013 Share Posted December 9, 2013 and get them out of the loot table. I have 98 decoy mods, plus others, which are a waste of inventory space. You can't get rid of your last ability mod, which is good. And, you do not often need more than one copy. So, get them out of the loot table. Give them a blueprint. Make them craftable. This way, on the rare occasion that someone wants to have a copy at a different rank, then they can just craft it. Link to comment Share on other sites More sharing options...
alchemistjkt Posted December 9, 2013 Share Posted December 9, 2013 mildly annoying? sure. cause for them to be foundry fodder and/or removed from loot tables? no. did you really need to make the same thread again? and in the same day no less. Link to comment Share on other sites More sharing options...
-RG-Jezus Posted December 9, 2013 Share Posted December 9, 2013 I believe decoy sells for 400 credits, so those 98 'wastes of inventory space' will net you almost 40k See, there not useless But no. I do not want more in my foundry Link to comment Share on other sites More sharing options...
ThePresident777 Posted December 9, 2013 Author Share Posted December 9, 2013 (edited) did you really need to make the same thread again? and in the same day no less. I think it belongs in the warframes and abilities forum. The mods will sort it out sooner or later. Edited December 9, 2013 by ThePresident777 Link to comment Share on other sites More sharing options...
leonvision Posted December 9, 2013 Share Posted December 9, 2013 But no. I do not want more in my foundry if it means a bit more stuff in the foundry but a much less diluted drop table from mobs, im all for it. Link to comment Share on other sites More sharing options...
ThePresident777 Posted December 9, 2013 Author Share Posted December 9, 2013 (edited) I believe decoy sells for 400 credits, so those 98 'wastes of inventory space' will net you almost 40k See, there not useless But no. I do not want more in my foundry Inventory tetris, no thanks. Also, you don't have to get the bp if you don't want. And, it could have it's own tab. Edited December 9, 2013 by ThePresident777 Link to comment Share on other sites More sharing options...
alchemistjkt Posted December 9, 2013 Share Posted December 9, 2013 removing those mods from the loot tables sounds like it would do the trick, it really does... sadly, thats not the case. the drop rates of uncommon and rare mods would likely either remain the same, or get worse to make up for the void created from ability mods being removed. so instead of having 100 decoys, you would have 150 reach. its a lateral move at best. Link to comment Share on other sites More sharing options...
ThePresident777 Posted December 9, 2013 Author Share Posted December 9, 2013 removing those mods from the loot tables sounds like it would do the trick, it really does... sadly, thats not the case. the drop rates of uncommon and rare mods would likely either remain the same, or get worse to make up for the void created from ability mods being removed. so instead of having 100 decoys, you would have 150 reach. its a lateral move at best. The drop tables are borked again, either by accident or design. The ability mods would be a waste regardless. Also, the reach mods have the same polarity as other more usefull mods so they can be used for fusion. Link to comment Share on other sites More sharing options...
leonvision Posted December 9, 2013 Share Posted December 9, 2013 (edited) removing those mods from the loot tables sounds like it would do the trick, it really does... sadly, thats not the case. the drop rates of uncommon and rare mods would likely either remain the same, or get worse to make up for the void created from ability mods being removed. so instead of having 100 decoys, you would have 150 reach. its a lateral move at best. not necessarily, say a mob has 2 rare drops, right now if it rolls a rare mod, it chooses one or the other, but if one of them is a ability and removed from the list, every rare mod dropped by that mob will be the useful mod. it's arguably the worse part about abilities dropping anyway, getting a rare....ability. Edited December 9, 2013 by leonvision Link to comment Share on other sites More sharing options...
ThePresident777 Posted December 9, 2013 Author Share Posted December 9, 2013 Just ran cambria and I saw only one ability mod, Roar. It's a rare. It was great to not see a rain of useless ability mods. Much better playing experience. A lot of basic mods fell, very good for noobs, and good for fusion into higher anking mods like redirection, etc. when the low level stuff is maxed, or for credits if one wants. Link to comment Share on other sites More sharing options...
ThePresident777 Posted March 14, 2014 Author Share Posted March 14, 2014 The loot tables are still clogged with ability mods and DE just recently added to the mess with Zephyr and Oberon mods. Link to comment Share on other sites More sharing options...
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