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What Happens If Valkyr Got Upgraded?


Freelancer27
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I see Valkyr to be a little less in her current condition, so I decided to work on her stats just for the fun of it.

 

Here it is:

 

Name: Valkyrie
Appearance: Valkyr, with upgrades.
Idea: Upgraded... Duh.
 
- Base Statistics
Health: 125
Power: 150
Armor: 485
Shields: 100
Shield Recharge: 25
Sprint Speed: 1.2
Stamina: 200
 
- Abilities:
 
1. Riposte (Energy: 25)
- Has range of 25 / 40 / 60 / 75 in-game meters.
- Deals 375 / 500 / 625 / 750 Slash damage on a single target.
- If target is successfully latched on, deals 100 / 175 / 250 / 325 Blast damage to nearby enemies on an area of 3 / 3.75 / 4.5 / 5 meters.
- If latched on environment and Valkyr is being pulled towards such, Valkyr can deliver ram damage towards enemies.
-- Deals 75 / 125 / 175 / 250 Impact damage at a field area of 1 / 1.25 / 1.5 / 2 meters.
-- Pushes enemies back, occasionally ragdolls.
- If not directly killed by the first assault, it will rag-doll the enemy affected.
 
2. Inspire and Impair (Energy: 75)
- Lasts 12 / 16 / 20 / 25 seconds per cast.
- Buffs teammates:
-- Melee attack speed by 15% / 25% / 30% / 40%.
-- Melee attack damage by 10% / 20% / 30% / 45%, both Regular and Charge attacks. This includes finishers.
-- Armor by 40% / 55% / 70% / 85%.
- While debuffing Enemies:
-- Overall speed by 20% / 30% / 40% / 50%.
-- Overall damage by 5% / 10% / 15% / 20%.
- All are multipliers.
- Has the total range of 18 / 22 / 25 / 30 in-game meters.
 
3. Inverse (Energy: 10)
- It requires 33% of your current shields to cast.
- Deals 33% of shields * 3 / 4 / 5 / 6 to enemies within range.
- Has a range of 7 / 9 / 11 / 13 in-game meters.
- Temporarily receives shield damage resistance of 10% / 15% / 20% / 25%, for 2 / 2.5 / 3 / 4 seconds.
-- Continuous uses during the damage resistance buff is NOT affected.
 
4. Hysteria (Energy: 100)
- Has a duration of 15 / 20 / 25 / 30 seconds. This is affected by Power Duration mods.
- While ability is activated, Valkyr is immune to stun, stagger and knockdown.
- Valkyr is given 50% / 60% / 65% / 75% damage reduction from all damage sources. Is not affect by mods.
- Initial use of this ability causes Valkyr to explode in rage, dealing 150 / 250 / 350 / 500 Blast damage at an area of 3 / 4 / 5 / 6 meters.
- While ability is in use, it replaces Melee with Valkyr's claw attacks. Ranged weapons are still usable.
-- This deals 450 damage (150 Impact, 150 Puncture and 150 Slash).
-- Jump Attacks deal twice the regular damage on a single target, while its Slam effect deals 600 damage in a 5m radius with 100% knockdown, while hitting a maximum of 5 enemies per strike.
-- Finisher attacks deal 375 damage (125 Impact, 125 Puncture and 125 Slash) on each punch. Uses Kogake finsher animation.
-- Wall attacks deal 2400 damage (800 Impact, 800 Puncture and 800 Slash). Also uses Kogake wall animation.
-- These attacks have a 50% critical rate and 250% critical damage.
-- All melee damage is increased by a multiplier of 1 / 1.33 / 1.67 / 2. The multiplier is affected by Power Strength mods.
- Ranged weapons get Blast damage buff, similar with Saryn's Contagion.
-- This give 30% / 50% / 70% / 100% Blast damage from current Physical damages.
-- Slows weapon rate of fire by 50%. This is not affected by mods.
-- Accuracy is reduced by 50%. This is also not affected by mods.

 
As always:
 

This idea is not really going to be implemented, since Valkyr will just be too OP than usual.

 

I just wanted to post this just for the fun of upgrading Warframes and to explore new ideas with the buffed abilities provided.

 

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