Freelancer27 Posted December 10, 2013 Share Posted December 10, 2013 I see Valkyr to be a little less in her current condition, so I decided to work on her stats just for the fun of it. Here it is: Name: Valkyrie Appearance: Valkyr, with upgrades. Idea: Upgraded... Duh. - Base Statistics Health: 125 Power: 150 Armor: 485 Shields: 100 Shield Recharge: 25 Sprint Speed: 1.2 Stamina: 200 - Abilities: 1. Riposte (Energy: 25) - Has range of 25 / 40 / 60 / 75 in-game meters. - Deals 375 / 500 / 625 / 750 Slash damage on a single target. - If target is successfully latched on, deals 100 / 175 / 250 / 325 Blast damage to nearby enemies on an area of 3 / 3.75 / 4.5 / 5 meters. - If latched on environment and Valkyr is being pulled towards such, Valkyr can deliver ram damage towards enemies. -- Deals 75 / 125 / 175 / 250 Impact damage at a field area of 1 / 1.25 / 1.5 / 2 meters. -- Pushes enemies back, occasionally ragdolls. - If not directly killed by the first assault, it will rag-doll the enemy affected. 2. Inspire and Impair (Energy: 75) - Lasts 12 / 16 / 20 / 25 seconds per cast. - Buffs teammates: -- Melee attack speed by 15% / 25% / 30% / 40%. -- Melee attack damage by 10% / 20% / 30% / 45%, both Regular and Charge attacks. This includes finishers. -- Armor by 40% / 55% / 70% / 85%. - While debuffing Enemies: -- Overall speed by 20% / 30% / 40% / 50%. -- Overall damage by 5% / 10% / 15% / 20%. - All are multipliers. - Has the total range of 18 / 22 / 25 / 30 in-game meters. 3. Inverse (Energy: 10) - It requires 33% of your current shields to cast. - Deals 33% of shields * 3 / 4 / 5 / 6 to enemies within range. - Has a range of 7 / 9 / 11 / 13 in-game meters. - Temporarily receives shield damage resistance of 10% / 15% / 20% / 25%, for 2 / 2.5 / 3 / 4 seconds. -- Continuous uses during the damage resistance buff is NOT affected. 4. Hysteria (Energy: 100) - Has a duration of 15 / 20 / 25 / 30 seconds. This is affected by Power Duration mods. - While ability is activated, Valkyr is immune to stun, stagger and knockdown. - Valkyr is given 50% / 60% / 65% / 75% damage reduction from all damage sources. Is not affect by mods. - Initial use of this ability causes Valkyr to explode in rage, dealing 150 / 250 / 350 / 500 Blast damage at an area of 3 / 4 / 5 / 6 meters. - While ability is in use, it replaces Melee with Valkyr's claw attacks. Ranged weapons are still usable. -- This deals 450 damage (150 Impact, 150 Puncture and 150 Slash). -- Jump Attacks deal twice the regular damage on a single target, while its Slam effect deals 600 damage in a 5m radius with 100% knockdown, while hitting a maximum of 5 enemies per strike. -- Finisher attacks deal 375 damage (125 Impact, 125 Puncture and 125 Slash) on each punch. Uses Kogake finsher animation. -- Wall attacks deal 2400 damage (800 Impact, 800 Puncture and 800 Slash). Also uses Kogake wall animation. -- These attacks have a 50% critical rate and 250% critical damage. -- All melee damage is increased by a multiplier of 1 / 1.33 / 1.67 / 2. The multiplier is affected by Power Strength mods. - Ranged weapons get Blast damage buff, similar with Saryn's Contagion. -- This give 30% / 50% / 70% / 100% Blast damage from current Physical damages. -- Slows weapon rate of fire by 50%. This is not affected by mods. -- Accuracy is reduced by 50%. This is also not affected by mods. As always: This idea is not really going to be implemented, since Valkyr will just be too OP than usual. I just wanted to post this just for the fun of upgrading Warframes and to explore new ideas with the buffed abilities provided. Link to comment Share on other sites More sharing options...
NanoTheBandit Posted December 10, 2013 Share Posted December 10, 2013 That armour is too high. Link to comment Share on other sites More sharing options...
Freelancer27 Posted December 10, 2013 Author Share Posted December 10, 2013 That armour is too high. In a condition where Armor formulas became Damage Mitigation = 1 - (Armor / (Armor + 300)). This is the current. Instead of the old Damage Mitigation = 1 - (Armor / (Armor + 100)). It's not high enough. Link to comment Share on other sites More sharing options...
Fijasrules Posted December 10, 2013 Share Posted December 10, 2013 i like hysteria and inverse and the new ripline but the inspire and impair is too similar to volt speed(kinda) get rid of melee buff keep debuff call it just impair. Link to comment Share on other sites More sharing options...
Freelancer27 Posted December 10, 2013 Author Share Posted December 10, 2013 Valkyr originally has Warcry as a melee speed buff, but I reduced some of its speed in trade for boosted damage specifically for melee. Link to comment Share on other sites More sharing options...
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