Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

[Idea] Melee Charge Damage Should Be A Multiplier


SmokeBraid
 Share

Recommended Posts

Charge damage for melee weapons shouldn't be a source of flat physical damage, but should reflect the damage types of the base weapon and its mods. Your magnetic Fragor shouldn't stop doing impact or magnetic damage just because you took the time for a heavy swing. This could also be expanded to include not just charged attacks, but spin/leap/wall attacks.

 

Mods such as Killing Blow would be unchanged, as they would effect the multiplier.

 

Feedback, either good or ill, is encouraged.

 

 

Link to comment
Share on other sites

I always thought in the melee system could be like,

hit " F " to switch between your melee, primary and secondary,

when you grab your melee,

you will have two buttons to do the combos.

Left mouse button for light attacks.

Right mouse button for heavy attacks.

 

I like the part of the game when you jump in a horde of enemies and slash

them all...

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...