TheFired3mon Posted March 9, 2013 Share Posted March 9, 2013 I was curious as to what mods I should use for my Kraken, Boltor, and Gram. Also, what mods and upgrade paths do you all suggest for Volt, Ember, and Frost? Link to comment Share on other sites More sharing options...
Dagnome Posted March 9, 2013 Share Posted March 9, 2013 There are plenty of threads that cover builds for specific frames, I would suggest you try searching for em. As for Mods, it all depends on yor playstyle, some may say you8 want Multishot, (Well most will) some may say get electrical/frozen/fire dmg while others will say striclty go Armor Peircing. I would reccomend as a very general rule of thumb, have at least one mod with eletrical dmg on there (Mainly for grineer and Corpus). I wouldnt be too stressed about getting a fire dmg mod for infested, I havent noticed a HUGE difference. Link to comment Share on other sites More sharing options...
Gryphticon Posted March 9, 2013 Share Posted March 9, 2013 I put fire damage on my boltor and the enemies didn't even get on fire so I wouldn't recommend fire damage on boltor. Link to comment Share on other sites More sharing options...
Botskiz Posted March 9, 2013 Share Posted March 9, 2013 Personally, I like to put at least one freeze mod on my weapons (both melee and ranged), since I really like that it slows enemies a lot. As for which mods to put on your Warframes, I'm not sure there's a fixed formula. I've heard people say they put many of armor mods on their Rhino, while I personally think it's a waste of mod slots, so I'd suggest to simply experiment a little and go with what feels best for you. Link to comment Share on other sites More sharing options...
DemonNex Posted March 10, 2013 Share Posted March 10, 2013 (edited) Mods for the kraken i would sugest are: Fire rate (decrease gaps between shot to save that one extra ammo for that headshot), freeze, reload speed or capacity, armour piercing/electricity, and of course multi shot. For the Gram i would suggest you add charge speed/damage. Edited March 10, 2013 by DemonNex Link to comment Share on other sites More sharing options...
DemonNex Posted March 10, 2013 Share Posted March 10, 2013 I put fire damage on my boltor and the enemies didn't even get on fire so I wouldn't recommend fire damage on boltor. Fire mods in my opinion is waste of space since the dot doesn't apply much damage, as its only good for infestation. Link to comment Share on other sites More sharing options...
DemonNex Posted March 10, 2013 Share Posted March 10, 2013 Personally, I like to put at least one freeze mod on my weapons (both melee and ranged), since I really like that it slows enemies a lot. As for which mods to put on your Warframes, I'm not sure there's a fixed formula. I've heard people say they put many of armor mods on their Rhino, while I personally think it's a waste of mod slots, so I'd suggest to simply experiment a little and go with what feels best for you. Rhino has about 150 armor, coupled that with some armour mods is like wearing iron skin as a passive. Link to comment Share on other sites More sharing options...
Botskiz Posted March 10, 2013 Share Posted March 10, 2013 Rhino has about 150 armor, coupled that with some armour mods is like wearing iron skin as a passive. I prefer to use Power Efficiency and Melee Damage mods. Enemies drop way more energy than you could ever use on Iron Skin with power efficiency, especially if you take an Energy Siphon with you. As I said, there's not a fixed formula for what works best :). Link to comment Share on other sites More sharing options...
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TheFired3mon
I was curious as to what mods I should use for my Kraken, Boltor, and Gram. Also, what mods and upgrade paths do you all suggest for Volt, Ember, and Frost?
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