Bengar Posted December 19, 2013 Share Posted December 19, 2013 (edited) Been testing the Stug for a while with different setups and damage mods. At first i thought it was just a UI glitch that i was showing 0 as elemental damage regardless of what elemental mod was in use, but after testing it on mobs with and without elemental mods attached i have to say... I cant see any difference in damage when adding elemental damage mods whatsoever. Hornet strike and heavy caliber work fine, but no other damage increasing mods seems to do anything at all. PS: could be intentional, but i doubt it. Edit: mistakenly wrote serration while i ment hornet strike. Edit2: Futher tested with several other mods, only working mods with this weapon are (in addition to the said mods above) clip increase mods and multishot mods aswell as ammo mutation thats all. The weapon does not benefit from utility mods like such as firerate increase (gunslinger) or reload speed modifying mods (quickdraw). Edited December 19, 2013 by Bengar Link to comment Share on other sites More sharing options...
Penthos Posted December 19, 2013 Share Posted December 19, 2013 I've noticed this too, kinda weird... If it was intentional this is a gun I have no intentions of keeping. Link to comment Share on other sites More sharing options...
AbhijitSM Posted December 19, 2013 Share Posted December 19, 2013 Wait.....isnt the stug a secondary ? Link to comment Share on other sites More sharing options...
Toztman Posted December 19, 2013 Share Posted December 19, 2013 Wait.....isnt the stug a secondary ? Yeah what is this primary mod usage nonsense? Link to comment Share on other sites More sharing options...
Bengar Posted December 19, 2013 Author Share Posted December 19, 2013 Wait.....isnt the stug a secondary ? Yeah what is this primary mod usage nonsense? Yes my bad there, ment to say Hornet strike not serration, fixing it on the OP. Link to comment Share on other sites More sharing options...
Thelonious Posted December 19, 2013 Share Posted December 19, 2013 Oh, same bug as the acrid then? Link to comment Share on other sites More sharing options...
AtomicPenguin76 Posted December 19, 2013 Share Posted December 19, 2013 Is it a display issue on the stat screen or are they not actually working? I noticed that adding a single elemental mod to it as I was leveling it didn't do anything at all on the stat screen, but the Oberon is also bugged there where Vitality isn't showing health modification on the stat screen either (it does work fine, it shows up in-game). Maybe it's just not displaying it. Link to comment Share on other sites More sharing options...
Bengar Posted December 19, 2013 Author Share Posted December 19, 2013 (edited) Is it a display issue on the stat screen or are they not actually working? I noticed that adding a single elemental mod to it as I was leveling it didn't do anything at all on the stat screen, but the Oberon is also bugged there where Vitality isn't showing health modification on the stat screen either (it does work fine, it shows up in-game). Maybe it's just not displaying it. Tested the mods available to me in game, for damage mods, there was no discernable difference in damage values at all (tested on lvl 10 grineer units with and without said mods). as a side note, firerate increase does work, it makes the charge up speed faster (though you wont see it unless you test it ingame) Edited December 19, 2013 by Bengar Link to comment Share on other sites More sharing options...
Fundance Posted December 19, 2013 Share Posted December 19, 2013 Weird, because I added more corrosive damage to it (+ electrical and + toxin) and I was doing 4000+ damage explosions as opposed to the usual 1200ish against the grineer mobs I was testing on. Link to comment Share on other sites More sharing options...
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