Pep_Legend Posted February 4, 2014 Share Posted February 4, 2014 I disagree with nerfing the Dakra and other top tier weapons, but I agree that most if not all weapons need to be balanced. If you have so many weapons that just can't hold up to long term use, why have them aside from mastery. Link to comment Share on other sites More sharing options...
NikolaiLev Posted February 5, 2014 Author Share Posted February 5, 2014 There are a ton of completely worthless(as in: no point in existing, period) weapons in melee. I had the distinct misfortune of grinding most of them getting my mastery rank 14. Grinding the long swords for master nearly made me quit the game, no joke. There are so many weapons that are outright worthless against anything over level 10(novelty purpose does dissuade the fact a lato would be more effective). The daggers are far worse off than the long swords, and are board-line unusable. This is one situation where It is more than justifiable to just increase all standard swing damage by as much as 30-50%, while some might need more than that. Reaper prime, rapidly fall-off in usefulness long before charge attacks weapons are still viable. Standard swing weapons were ruined in a sense when they removed the stagger animation caused by melee, it is simply is not safe to hack away on an NPC. Pretty much. Let's hope people start posting more feedback about this; otherwise another Damage 2.0 will happen and the Galatine, Orthos and Dakra will remain the only viable melee weapons. Link to comment Share on other sites More sharing options...
Cazran Posted February 6, 2014 Share Posted February 6, 2014 Full support for this idea to be honest.Nothing would please me more than being able to roll around with a pimped out sicarus and glaive at the same time, would take me back to the days of Dark Sector. Pls De pls. Link to comment Share on other sites More sharing options...
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