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More Keys To Map, Melee 2.0 Suggestion ._.


ArmyOfFun
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A reminder to the Devs that there are unused keys should Melee can be carried soon like primaries and secondaries.  Here are some suggestions of potential uses for these keys.

 

E Key: Tap (Light attack) , Hold (Heavy attack)

Reload:Tap(Sidearm combo insert semiautomatic weapons), Hold (Sidearm combo insert automatic weapons)

Left Click: Tap, Hold

Right Click: Tap, Hold

 

Side Arm Combo Insert:

Let us mix it up for some interesting combos using more of our gear.

 

Mobility: Designated key/keys for mobility replacing coptering

Evasion, Counters and Aggressive Pursuit functions would allow better positioning along with giving us both the ability quickly evade and close gaps in more fluid movements.  This allows us to maintain fast gameplay at all time instead of stop and go shooting.

Mapping some to slide and jump inputs with the four mentioned keys potentially.

 

Utility: Dependent on weapon classification, also a special move of sorts for different weapon classifications.  Perhaps even a cooldown for it.  Different uses of the key depending on the weapons properties as offensive or defensive orientation along with size and unique features like some whips.

 

More Variations of melee hits:

More hits with varied hitboxes and speeds to switch between.

 

 

 

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Posted to wrong section. Can a Mod move this to gameplay?

Edited by Rankless
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