Necroptic Posted March 22, 2013 Share Posted March 22, 2013 (edited) I don't know if this has already been said but I see way too much repetition in the room design (at least on Mercury since I have only played the game for a few hours). I see a few rooms twice (sometimes thrice) in the same mission all the time and it confuses me on where I am sometimes. It would be nice if it was one big map instead of 6 rooms times 2. EDIT: Repetitive* Wish I could edit the title... Edited March 22, 2013 by Necroptic Link to comment Share on other sites More sharing options...
Dr-Jelly Posted March 22, 2013 Share Posted March 22, 2013 1. Edit. 2. Full editor. 3. Done. Link to comment Share on other sites More sharing options...
Onryu Posted March 22, 2013 Share Posted March 22, 2013 The newest area introduced was the snow area on Venus. New areas are still being worked on, but until then we have to make due with what is available. Link to comment Share on other sites More sharing options...
Dr-Jelly Posted March 22, 2013 Share Posted March 22, 2013 The newest area introduced was the snow area on Venus. Not only for Venus, it can be used anywhere even mercury. Link to comment Share on other sites More sharing options...
DeadlyShadow Posted March 22, 2013 Share Posted March 22, 2013 I see you're new, you should know that one of the key features about Warframe is the proceduly generated maps, let me explain this. The levels are generated randomly using pieces of tilesets (ship, asteroid, bases, etc....), so everyting is random, and you can't control how many times you'll see the same room, the configuration changes, so everytime you repeat a mission, you'll never play the same level again, besides, in the real life, to make ships or any buildings with completely different rooms, is expensive and pointless (I know this isn't real life but you get my piont) so don't worry and give some more time to the devs, so the can add more maps and content and forget about repetiveness, the maps takes a lot of time to be created, and you're playing Mercury, there's more variety of map in the next planets!... Link to comment Share on other sites More sharing options...
Guest Sess1on Posted March 22, 2013 Share Posted March 22, 2013 (edited) This game utilizes procedurally generated maps which is an amazing design feature. Yes, having the same room pop up multiple times in one mission may seem weird at first but really helps the game's freshness in the long run. Not to mention it keeps the file size down too. If you notice, Warframe is only about 1.8 gigs which is nothing short of incredible for a game with such a large amount of content and high replay value. Edited March 22, 2013 by Sess1on Link to comment Share on other sites More sharing options...
Eternum Posted March 22, 2013 Share Posted March 22, 2013 The new map is around the whole system even in mercury. Link to comment Share on other sites More sharing options...
Vuce Posted March 23, 2013 Share Posted March 23, 2013 I have to agree here, even though these maps are procedurally generated they definitely need a few more varied interations of the tilesets. I would also love to see a lot more variety in level aesthetic. I know it's early stages of the game but there definitely needs to be a lot more variety in regards to level design, it all gets a little samey after a while, almost reminds me of the first Halo game, once you had been through a few corridors on the map you've pretty much seen them all. Needs different arcitechture, different settings, different biomes. The same kinda goes for the mobs too. I'd happily download an extra few more gigs if there was a crap ton more monsters and more varied level design/locals. Link to comment Share on other sites More sharing options...
TinFoilMkIV Posted March 23, 2013 Share Posted March 23, 2013 (edited) I have to agree here, even though these maps are procedurally generated they definitely need a few more varied interations of the tilesets. I would also love to see a lot more variety in level aesthetic. I know it's early stages of the game but there definitely needs to be a lot more variety in regards to level design, it all gets a little samey after a while, almost reminds me of the first Halo game, once you had been through a few corridors on the map you've pretty much seen them all. Needs different arcitechture, different settings, different biomes. The same kinda goes for the mobs too. I'd happily download an extra few more gigs if there was a crap ton more monsters and more varied level design/locals. Don't worry, we will get more in the future. A few updates ago we only had the corpus ship, Then they added the Grineer Asteroid base, and we just got the Corpus Outpost. Considering how far the maps have come from only having the ship tileset I feel that it is safe to say we will have more awesome map tilesets coming in the future, not to mention new enemies are also practically a given. Edited March 23, 2013 by TinFoilMkIV Link to comment Share on other sites More sharing options...
9volt Posted March 24, 2013 Share Posted March 24, 2013 Limited?!? Did you guys not install the forest/cityscape/brothel tile pack? Link to comment Share on other sites More sharing options...
Jiki05 Posted March 25, 2013 Share Posted March 25, 2013 Limited?!? Did you guys not install the forest/cityscape/brothel tile pack? I don't know if I should take this one seriously... Link to comment Share on other sites More sharing options...
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