bbcisdabomb Posted January 5, 2013 Share Posted January 5, 2013 With the current output of the level generator, the waypoints could really use a way to denote height. If two doors are on top of one another, like what frequently happens these days, it would help a lot to know where on the vertical axis the waypoint is. Otherwise, everything is pretty nice! Link to comment Share on other sites More sharing options...
genocidalcorpse Posted January 9, 2013 Share Posted January 9, 2013 i agree, its hard to till which level the correct door is on if its a large room witht multiple entry ways. maybe an arrow next to the mission waypoint wouldnt be too intrusive. also, why are the player set waypoints so loud!!?! Link to comment Share on other sites More sharing options...
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