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Some "leader" Inspired Ideas


spysweeper242
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I had some ideas based off of the new leader system. First one is the infected. There is a 1% chance in every mission that a base unit spawns as one of these variations:

 

Walker: Increased speed and ability to use the harvesters pounce ability.

 

Crawler: No lower limbs, so decreased speed and high elemental damage ( Any element including combination).

 

These infected units can spread by killing other enemies and infect them. Along with this, bosses can be infected as well. Except they don't get variations above, they get Increased speed and damage with the side effect of them being well, derper since it goes to there mind as well decreased aim. Along side that, they can drop both the regular and infested resources. Here is another "Leader" Type, the possessed. These units have a 1% chance to be in every mission in the void. They get 2 variations:

 

Gaurdian: Huge armor boost, as well as a damage boost.

Sentinel: Increased speed and high electric proc.

 

These units can do the same "Infected" mode thing. They go over the body and od the capturing animation and then the body becomes possessed. The upside to this is that they have a higher chance to drop a forma Bp. I was also think that there should be leader mods that are rarely dropped by leaders. Like " Emits a healing/heat/magnetic/ice/blast/energy leeching/Toxin pulse when at 50% health.".

 

Feedback is appreciated.  

  

 

 

 

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