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Energy Siphon Vs Rage


(PSN)friedricetheman
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Rage is very viable even without Quick Thinking.

 

For example, Rejuvenation at max level will regen 3 health per second each. So, Rejuvenation + Rage is a pseudo energy siphon for frames with the D Aura Polarity.

 

Rage in long survival and defense missions is also very viable as chances are that you will take health damage from fire and poison effects at higher waves.

 

The thing is, almost all randoms I have encountered so far are using energy siphon which makes it pointless for you to have one equipped too.

 

Two energy siphons in game is more than enough (1.2 energy regen per second).

 

I would rather use my aura slot for other effects like Corrosive Projection (-30% to enemy armor), Rejuvenation (+3 Health regen per second) or even Steel Charge (+60% Melee Damage).

 

A well equipped team for T3 Void Survival consists of 2 energy siphons and 2 corrosive projections (1.2 energy regen and -60% to enemy armor collectively).

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