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Rhino's Iron Skin And Survival Issue


matrixEXO
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I don't mind that Survival maps does damage to me when I'm out of oxygen and it will bring me to near-death scenario. I don't mind that Iron Skin doesn't work when using it in the oxygen-less scenario. I do mind that I can still cast the skill and it drains my energy but doesn't give me any result. Is it possible for you guys to at least lock me from using Iron Skin when the Survival oxygen level is nil?(That is, if it was the intended purpose of removing my Iron Skin.)

Edited by matrixEXO
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 I do mind that I can still cast the skill and it drains my energy but doesn't give me any result.

 

It DOES give you a result! Just because Iron Skin does not provide you oxygen does not mean that the ability is not doing anything. You are still getting damage mitigated if something is attacking you.

 

Do you think that DPS abilities such as Rhino Stomp should be locked out at the end of an Extermination mission simply because there are no enemies for you to damage?

 

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It DOES give you a result! Just because Iron Skin does not provide you oxygen does not mean that the ability is not doing anything. You are still getting damage mitigated if something is attacking you.

 

Do you think that DPS abilities such as Rhino Stomp should be locked out at the end of an Extermination mission simply because there are no enemies for you to damage?

 

Fact is that on PC, it's either having a bug where, when activated, it covers the user for 0.1s then disappears OR it's a feature. Either way, I don't know of anyone who has done something like this and still having his Iron Skin active yet (also, lack of socialising in Warframe). BTW. I haven't played Rhino in Survival until now. Void Survival, in fact.

 

Please read the post thoroughly next time. I think the line right before your quote should have rang something in your head because I wouldn't be posting this otherwise, right?

Edited by matrixEXO
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DE should not have to handhold players into not casting abilities that are situationally useless.

Situationally, it's SUPER useful if it worked as it should normally. To the point it breaks the Survival's balance (because not taking damage regenerates shields). However, removing the benefit of such skill without locking the skill out is the same as giving a frame a fart skill that does nothing except waste your energy. I don't believe it's about handholding but instead about the clarity of the skill usability. If you can use a skill, why isn't it actually doing what it should do?

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Situationally, it's SUPER useful if it worked as it should normally. To the point it breaks the Survival's balance (because not taking damage regenerates shields). However, removing the benefit of such skill without locking the skill out is the same as giving a frame a fart skill that does nothing except waste your energy. I don't believe it's about handholding but instead about the clarity of the skill usability. If you can use a skill, why isn't it actually doing what it should do?

All skills are fart skills if you aren't paying attention to when they do and don't work.

 

PEBKAC.  Not DE's job.

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All skills are fart skills if you aren't paying attention to when they do and don't work.

 

PEBKAC.  Not DE's job.

Seriously, you are blaming me for not knowing when it works? If a skill was meant to work a certain way when activated, it MUST work a certain way. If otherwise, it should be restricted in the first place. That's why we have cooldown timers on buff skills which force us to wait for it to wear off before reapplying it again. That's why we have forced-target restrictions on single-target spells. What you just said is tantamount to asking DE to remove the cooldown timers and forced-target restrictions because, like you said, "why should DE handhold players?" as well as "All skills are fart skills if you aren't paying attention...".

 

I think you got it wrong when thinking about which side is at wrong. Since LukeAura said that "it was changed to work like that", therefore DE should have made it more obvious to player that it's not usable. Not giving any indication that a player cannot use the skill under certain conditions is definitely not the way one teaches a player to play. If I can post this thread regarding this issue, I'm 100% sure that any new player that does post in the forum would eventually either search for or open their own thread regarding this, unless they were told beforehand.

Edited by matrixEXO
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