.xTB_Kenshin Posted April 10, 2014 Share Posted April 10, 2014 Hello, I just wanted to leave a "short" feedback about the new codex entries here. At first I was a bit curious if all those new enemy entries were actual enemies or just a bug (since most of them look exactly like their normal version), but after scanning a few leaders (well a few means the few ones that appeared so far) I've seen that those entries are actually for the leaders and I think almost every enemy can be a leader so that's cool. But... the same amount of scans needed like their normal version seems a bit much for me. I can't just say "Hey, on this mission I'd like 20 crewman leaders to appear." I could say that if I was only looking for the normal ones (makes sense). That's why I'd like the required number of scans be reduced to three on all of them (to be really honest with you I'd even say one since there's so many different ones and all but I'll be nice). Thanks for reading. Link to comment Share on other sites More sharing options...
eRazr Posted April 10, 2014 Share Posted April 10, 2014 Wanted to grab the chance to update this thread with a bug info: Scanned the corrupted lancer and the osprey that they launch but codex entry didn't update at all (enemy info still greyed out). Link to comment Share on other sites More sharing options...
Philek Posted April 10, 2014 Share Posted April 10, 2014 (edited) Well... 30 Lobber Crawler leaders seems like a tiny bit of a challenge... or just an insane grind. Edited April 10, 2014 by Philek Link to comment Share on other sites More sharing options...
Temperance000 Posted April 10, 2014 Share Posted April 10, 2014 Ah, this answers an earlier question of mine. I definitely agree with the general consensus: leader-class and rare enemies should have their scan total lowered, if not to 3, then at least to something more reasonable than 20. 5 or 10 seems like a decent compromise. Link to comment Share on other sites More sharing options...
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