EvilMind Posted April 4, 2013 Share Posted April 4, 2013 Right now a game has a host. If that host disconnects it causes a host migration. If they leave group outside a mission then the group automatically dissolves. Is this really necessary? I have a possible solution- A dummy host. This host wouldn't exist. It's not an AI or bot. The players would never see it nor have any way of telling it exists. It would only exist for the purposes of the back-end. It would act as a fake player that hosts the game. It never leaves group, so groups never completely dissolve until only that dummy host/player is left. Problem solved. Link to comment Share on other sites More sharing options...
DigitalMaster Posted April 4, 2013 Share Posted April 4, 2013 there has to be someone hosting the game, there can be no dummy hosts Link to comment Share on other sites More sharing options...
arune Posted April 4, 2013 Share Posted April 4, 2013 What you are talking about is dedicated servers. The reason the host leaving causes host migration is, that the host player is actually running the server for the session. That server needs to run somewhere. If its not on a players computer, then it needs to be in DEs datacenter. Dedicated servers cost money, they would have to pay for it somehow = more real money costs. Link to comment Share on other sites More sharing options...
HellGrind Posted April 4, 2013 Share Posted April 4, 2013 there has to be someone hosting the game, there can be no dummy hosts This. The game is run mainly on a p2p system not server side. so there will always be issues with connection and dumping parties. Link to comment Share on other sites More sharing options...
Aukerai Posted April 4, 2013 Share Posted April 4, 2013 Right now a game has a host. If that host disconnects it causes a host migration. If they leave group outside a mission then the group automatically dissolves. Is this really necessary? I have a possible solution- A dummy host. This host wouldn't exist. It's not an AI or bot. The players would never see it nor have any way of telling it exists. It would only exist for the purposes of the back-end. It would act as a fake player that hosts the game. It never leaves group, so groups never completely dissolve until only that dummy host/player is left. Problem solved. So.. you're asking for dedicated servers? sort of. Link to comment Share on other sites More sharing options...
EvilMind Posted April 4, 2013 Author Share Posted April 4, 2013 I assumed it was already being run on DE's servers. If it is actually using one player's hardware to serve the content I'm surprised. If that's the case I don't see how it could be secure for the purposes of cheating. Link to comment Share on other sites More sharing options...
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