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Suggestion: Expand The Consumable Market


Dancingfirefly
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I'd be all for it if they offered options in the shop to let various frames bring more versatility to the field, such as a deployable forcefield, throwing star explosives, camouflage devices, etc. Basically, "If you play X frame and want to do what Y frame does, be ready to pay a steady credit price to do that, and at a lower efficiency." So said camouflage device might make you more difficult to spot, but not invisible like the Loki and Ash are capable of.

This can also include explosives as well as other more powerful but infrequently available weapons. For instance, a thrown explosive that attaches to objects, surfaces, and enemies. It then detonates after a short period. Can inflict normal damage to an enemy and deal fire damage to them plus nearby enemies. Basically a throwing star that doubles as a bursty demolition device. This can be a vended object in the shop for 300-500 credits each and reserved for those moments when only an explosion will do.

Considering we only earn so many credits in a single day, keeping up with a constant supply of higher cost consumables would get to be expensive. We'd have to think of when, and how, to use those consumables. Such consumables can include weapons of various types which are more powerful but may only be used once per slot, such as the throwing star example earlier.

It would allow us to customize our layouts more, thus letting us bring more to the team even as an individual character. It's also work as a bit of an equalizer for those frames that are normally weaker solo, or offer very little as support in a group. Soloing players would have more options for particular situations, bringing more variety and entertainment to the experience. Grouping players will have more tools with which to support their team, allowing them an even greater sense of teamwork oriented gameplay.

Lastly, for those people who really have nothing left to spend their credits on, now there's a credit sink.

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