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Elemental Suggestions/immunites And Enemy Ideas


Ravin
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In the thread here, I randomly tossed out a few ideas about the new MIRE sword and touched on a topic of Elemental Damages and Immunities. The game is still in the Beta Stages, So I feel spicing up enemy resistances and weaknesses would be good for discussion. I am sure this has been done a number of times before.

What brought it up was the weird relation that Poison should deal more damage to Infected. However, Some infected are Poison Type Enemies and already share a resistance to Lightening. I chipped in the fact Infected should share a resistance to Poison also and even evolve into Poison like Charges/Leapers/Runners when hit with Poison Spells or Abilities. (Maybe even MODS if they are introduced.) However, The should keep or up their weakness to Fire. Giving Ember Frames a Real place to Shine.

This would also mean weaknesses for Grineer should be Adjusted, Adding Resistance to Fire and Lightening, While applying Poison and Armor Pen as a Weakness. Some people might complain that this would make Volt and Ember Frames struggle. But Volt frames already struggle with infected. Adding diversity to enemies doesn't hurt anything. Grineer mostly wear full body protection as it is so stretching it to they are fire/lightening resistant isn't stretching the imagination to far.

And lastly, The Corpus should of course be destroyed by Lightening, but have a higher resistance to fire and poison types of attacks.

Cold seems to be universal right now. Its mainly used to eat shields away and slow/crowd control enemies. So its really everyones 'mod to use' right now.

The ideas above would encourage people to use different types of weapons and MODS for different missions, cycling them out and allowing them to level up more tools, weapons, warframes and mods. Encouraging gameplay, cooperation, and teamwork.

Edited by Ravin
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do you honestly believe it's good to nerf volt and ember against the faction they aren't supereffective vs?

they're already both trash tier vs 1 faction each, making them trash against 2 would be a massive insult to everybody who actually likes them.

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do you honestly believe it's good to nerf volt and ember against the faction they aren't supereffective vs?

they're already both trash tier vs 1 faction each, making them trash against 2 would be a massive insult to everybody who actually likes them.

Some people might complain that this would make Volt and Ember Frames struggle. But Volt frames already struggle with infected. Adding diversity to enemies doesn't hurt anything.
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that's a S#&$ty excuse for a suggestion that's straight up bad design.

And why is that? Could you eleborate?

Maybe because then you couldn't just run through enemies? You would have to think about your loadout? You would have to cooperate with other players if you struggled with certain missions that might be challanging because you refuse to change your MODS or playstyle? Last time I checked, We were playing a MMO designed around Co-op.

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Lightning should short out shield regen Cough Hek and Hyena instant shield regen Cough

Fire should do gradual damage

and stack them should cause bonuses... Since Freezing and Burning at the same time can't be good for the Anatomy.

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how much elabaration do you need? the two of them are extremely weak vs 1 faction each (in part due to the damage type, in part due to their kit), great vs 1 faction each, and decent against grineer.

you're suggesting an across the board nerf to their effectiveness against grineer (to which they're not OP at all).

Why? What justifies nerfing something that isn't OP? what justifies making them effective vs only 1 faction each? how does making them trash against a faction they're currently decent against promote cooperation or any of that?

why should players that prefer one of those frames be forced to fight only one faction, or suck horribly?

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how much elabaration do you need? the two of them are extremely weak vs 1 faction each (in part due to the damage type, in part due to their kit), great vs 1 faction each, and decent against grineer.

you're suggesting an across the board nerf to their effectiveness against grineer (to which they're not OP at all).

Why? What justifies nerfing something that isn't OP? what justifies making them effective vs only 1 faction each? how does making them trash against a faction they're currently decent against promote cooperation or any of that?

why should players that prefer one of those frames be forced to fight only one faction, or suck horribly?

I don't know if you are aware, but you have guns also to use, Which are pretty good. No one is forcing you to use one frame. You just would be forced to rely on other individuals to help you. Which isn't bad and you were already used to, or should be used to, when Nervos were out.

I think you are overreacting quite a bit. They would be weaker, yes.but the game would be much more dramatically refined. However, it wouldn't mean they were useles. You would have to cooperate and use different tactics. That isn't bad.

They already have to perfer one frame over another. Volts are not often used on infection missions. You would just be limiting their use of offensive abilities. Volt and Ember both have support abilities also, and crowd control abilities. Like Sayrn does also.

Lightning should short out shield regen Cough Hek and Hyena instant shield regen Cough

Fire should do gradual damage

and stack them should cause bonuses... Since Freezing and Burning at the same time can't be good for the Anatomy.

I agree lightening should short out shields also, or overload them to do a backlash. Not take down shields, but amplify them and benefit them, but they have a 'cap' that would cause it to be harmful and 'explode' Disabling a shield recharge for sometime after.

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