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Add Different Levels Of Difficulty


Silenterr
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This game can be considered a dungeon crawler of sorts and most if not all dungeon crawlers have a difficulty options.

Simply adjust the game difficulty to 3-4 separate options for players who want a challenge and those who don't. Then simply adjust loot drop rates so those with a higher difficulty choice will be able to get a chance at better and greater loot/credits.

Suggestion -

Easy- enemies have reduced(75%) hp/damage and don't use their special abilities(shock wave moas,grineer teleport etc...)

Med - enemies have normal hp/damage(100%) and can only use their special ability once

Hard- enemies have increased damage/hp(125-150%) and frequently uses their special abilities.

Ninja mode - enemies have increased damage/hp(200-300%) and their ability animations are more quicker,stronger and used frequently.

Along with that I think it would be cool to bring back dual/triple stat mods and the only way to attain them is through ninja mode.

Dual stats can hold two random stats but are capped at 50% of the total possible stats of a regular mod.

Ex: Dual stat shield+move speed mod is capped at 220% shield increase and 17.5% move speed bonus. Even though a regular maxed out redirection mod is 440% and move speed mod is 35%.

Triple stats can hold three random stats but are capped at 33% of the total possible stats of a regular mod.

Ex: Triple stat shield+move speed+power efficiency mod is capped at 145% shield increase+12% move speed+12% power efficiency. Even though a regular redirection mod is 440% , move speed is 35% and power efficiency is 35%

The point of these mod is to stack with other mods to allow players to go for a specialized build for their frames but the reduced power of these mods will be able to keep players from abusing the system.

Edited by Silenterr
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+1 On everything but the mod part, it seems that letting the player choose the diffullty is the only way to go since alot of people are asking for higher challenge, while others complain about the game to be 'too hard''

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+1 On everything but the mod part, it seems that letting the player choose the diffullty is the only way to go since alot of people are asking for higher challenge, while others complain about the game to be 'too hard''

The mod part could use some rethinking give me some time to add in some detail on how dual/triple stat mods could work.

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