Kronk Posted April 6, 2013 Share Posted April 6, 2013 (edited) Hello there I try to keep it short for easier handling. it is all about adding more movement abilities/dynamics to bosses. I take Hyena for example. problem: it is pretty immobile. it's able to shoot missiles but never gets in long distance to shoot them. it doesnt seem to move to a direction, most times it walks back and forth, hiding behind walls like having a normal grineer Ai. Solution: Hyena could have -wall walk ability -ceeling walk/hang ability -superuber high jump ability (to make excalibur feel more mortal;) example: after its groundpound it should use the advantage and jump off to a wall or ceeling and get into a distant position, leaving the tenno be forced to evade the wave and readjust their aim. if tenno cant make it "fall down" since the hyena is to far away or luckily does not get stunned for example, it will shoot a series of missiles on each (visible) tenno. this brings them in another evasion situation where there aiming always gets interrupted, just as much as now. this seems just be more decent and fun and also fits to the game. after that it can randomly jump from wall to wall or jump back again, or even just stay there until the tenno found a way to take it down from its favourite position. thanks for reading love the game! Kronk Edited April 19, 2013 by Kronk Link to comment Share on other sites More sharing options...
Kronk Posted April 19, 2013 Author Share Posted April 19, 2013 yey one up! Link to comment Share on other sites More sharing options...
DalaiLlama Posted April 19, 2013 Share Posted April 19, 2013 Interesting point. It's named after a rather fast moving pack carnivore, but hobbles upright on four legs at a Tenno's walking speed. Link to comment Share on other sites More sharing options...
Deaths.Reap3r Posted April 19, 2013 Share Posted April 19, 2013 yey one up! Make that 2 ;) Link to comment Share on other sites More sharing options...
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