Babalenong Posted April 6, 2013 Share Posted April 6, 2013 max payne style pls rolling after jump>shoot is what makes me avoid doing jump shoot, because it felt... annoying and rolling should give a invicibility frame, like what monster hunter did and other games, to make rolling more a viable option (and to dodge those pesky strechty arm ancients) blocking is really useless, how about using block transfers incoming damage to stamina, so high stamina builds would be viable for melee play suggestions? Link to comment Share on other sites More sharing options...
DigitalMaster Posted April 6, 2013 Share Posted April 6, 2013 rolling after jump what do you suggest then? that you just completely stop after you touch the ground? while in a forward diving pose? Link to comment Share on other sites More sharing options...
ethics Posted April 6, 2013 Share Posted April 6, 2013 (edited) *ignore, somehow i read the OP completely wrong apologies to OP i read it as increased stamina Edited April 6, 2013 by ethics Link to comment Share on other sites More sharing options...
nakatotaiyou Posted April 6, 2013 Share Posted April 6, 2013 roll does give invincibility frames and is quite useful as it is, blocking already reduces bullet damage, fully negating damage would be just lame... Link to comment Share on other sites More sharing options...
DigitalMaster Posted April 6, 2013 Share Posted April 6, 2013 How would taking the brunt of an impact INCREASE your stamina? if anything it would fatigue you and reduce it, You could also use it for mitigating damage by applying damage to stamina instead of health/shields. That way lightweight frames can use blocking as viable damage reduction through blocking and you limit the impact of blocks if your stamina depletes thats what he was suggesting. Link to comment Share on other sites More sharing options...
Feddy Posted April 6, 2013 Share Posted April 6, 2013 (edited) Sprint Jump, Slide in the air.... Problem solved, on top of that it opens up for more interesting combos as you can jump again from slide + you knock enemies down you kick in the air........................................................................................ I use roll all the time to dodge Heavy attacks from lets say disruptors or anything the like, i also use it to get closer to enemies dodging their shots, super usefull, i jump alot aswell while shooting just hit crouch before i land its not that hard...................................................................................................................... EDIT: And yes i use block alot too while sprinting towards my enemies and it helps me alot Edited April 6, 2013 by Feddy Link to comment Share on other sites More sharing options...
Kronk Posted April 6, 2013 Share Posted April 6, 2013 (edited) funny, blocking starts feeling lame for me, because i realize, that i still loose energy. approaching the enemy with block, should give you the opportunity of full negatiating some sort of bullets. lets say 100% negation: - Moa lasers, since they are slow and big - Rolling BladeBalls, because it would take the fight against them to another level. - any blade or fist melee attack of normal enemies, which rewards you with no staggering. in reward your stamina can drown harder, since you are rewarded with kind of invulnerability. Partly negation: -traditional rifle bullets, since they are small and fast -ancient slingattacks, resulting in maybe no staggering effect, but same damage delt or vice versa no negation: - explosions - all or most elemental damage delt cant be blocked. - other stuff that i might have forgotten ;) i would like to see blocking as a meleebased alternative to dodging or evading. making block a great way to negate staggering and stunning forces. having blocked a staggering/stun force successfully drowns your stamina pretty much, but gives you the chance to use your last breath moving/dodging away, instead of beeing stunned immobile. Blocking staggering or stunning attacks could even result in the tenno beeing pushed back, to get the feeling of the power of absorbing that force. this way you could think of some nice combatsituations with ancients or bossmonsters, ensuring that melee attackers get pushed away and cant deal damage, just as if they would when they got stunned, but with the only difference that they did not lose any or too much energy. thanks for reading Edited April 6, 2013 by Kronk Link to comment Share on other sites More sharing options...
Tetsmeha Posted April 6, 2013 Share Posted April 6, 2013 Block negating damage completely would be cool to see if every attack blocked took out chunks in stamina, making stam max mods super useful. Link to comment Share on other sites More sharing options...
Babalenong Posted April 6, 2013 Author Share Posted April 6, 2013 rolling after jump what do you suggest then? that you just completely stop after you touch the ground? while in a forward diving pose? i mean like in max payne games, you dive, when you touch the ground you slide through the ground, would add an extra cool factor on the game and pretty neat for going from cover through cover Block negating damage completely would be cool to see if every attack blocked took out chunks in stamina, making stam max mods super useful. thats what im trying to say, sorry i wrote the OP on midnight and was so sleepy Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now