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[Suggestions] Dojo Rooms: Hangar, Gambling Hall, Others


JohnMarkLee
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Now some of these suggestions might of already... You know... Been suggested... But I want to bring them back up and add some of my ideas with them.

 

Upgrade-able Rooms

Instead of having multiple rooms that are better versions of another room. Why not just have us, have the ability to upgrade it in the room options. For example:

- Barracks

- Shadow Barracks

- Storm Barracks

- Mountain Barracks

- Moon Barracks

However some rooms like the Great Halls can probably stay the same for space and expansion.

 

Hangar

Devstream 28 announced personal player ships to be coming out soon. This will be a large room that has a large open place for ships to enter and land. This can be the starting area of the Dojo. The room has 1 door for entering and exiting.

mXrx2TC.jpg?2?8492

 

Gambling Hall

A large open casino, cantina-like room where players can hang out and gamble. There is a bar to buy items at cheap prices which can be used entertain the players, how some other items can be used to help players in duels or in missions. Only some are reusable. The room has 2 doors. One for entering other is for another a race (see below).

 

You have to hire a bartender to run the bar. Each bartender has an item only they can sell. However other items all bartenders can sell. Also all items are accessed by gear menu. (DE please enable gear menu in the Dojo for this to work... lol.)

All credits that go into the bar are transacted to clan vault.

Universal Items:

- Sake, causes the player to dance uncontrollably for 10 seconds. [50 Credits]

- Water, can be drunk or splashed at players. [50 Credits]

- A cup, temporary gear to hold liquids. [10 Credits] (Reusable for 3 liquids)

- A bottle, yours to keep gear that hold liquids. [500 credits] (Reusable)

- A bowl, temporary gear that holds food. [10 Credits] (Reusable for 5 foods)

- Ice Cream, can be eaten or thrown at players. [50 Credits]

 

Bartenders:

Hiring the bartender will require donations from personal credits. Paying them takes money out of the clan vault. They receive their paychecks automatically. If you don't have their money they will wait 3 days until you do then they will leave. They can also assign special alerts or quest. Rewards do not come out of vault.

Krag Cogar:

A Grineer who was a former assistant of Hay Vek and is obsessed with his hatred for Hay Vek. He retired from the Grineer Corps. to be a merchant, because it was a more suitable way of living he states than being a "slave".

He cost 5000 credits to hire and a pay check of 700 per week. (100 per day) 

His special items are:

- Skate Fang (5), increases base damage by 50%, but player is poisoned by -5% per sec. 35 sec duration. [1500 Credits]

- Kubrow Milk (5), restores 50% HP, Shields and 100% Stamina. [500 Credits]

Example Missions:

- Swift Intervention, Extermination Mission of 210 Enemies [Rewards: 10,000 Credits, 1000 Rubedo]

"The old geezer is at it again. The spuckled piece of dust should just rot in a shipyard, hes getting nowhere with this. Anyway I heard old uncle Vek is sending more marines to Earth. After what you guys done the past few years its a clever but reckless plan. Go stop his reinforcements"

Anua

A Corpus merchant who has a goal to surpass Darvo. She dropped out of the Corpus Academy after realizing that why does she need a boss when she can be her own boss.

She cost 5000 credits to hire and a pay check of 700 per week. (100 per day)

Her special items are:

- Infested Lungs (5), enhance stamina to be unlimited while decreasing HP and shields. 15 sec duration. [1000 Credits]

- Plasma Slooshi (5), turns all HP into shields but leaving HP at 10. [1000 Credits]

Example Missions:

- A Friend In Need, Rescue 2.0 Mission of 5 Wardens [Rewards: 5,000 Credits, Fieldron]

"A old friend of mine got caught trying to steal feildron from Corpus supply camps. Please go rescue her? If you do then you can bet your arse that you will be well awarded."

Specter

Members can donate a specter to run the bar but the specter can sell universal items. Specters do not have a hiring cost or paycheck. However they only can run the bar for a week and they are gone. They can not assign mission and cannot be taken back. Only one specter can run the bar at a time.

They also will start taunting randomly. For Example:

Anua "I always wondered Tenno, do you trust Darvo? Or are you just another pawn in his monopoly?"

Krag Cogar "Hey I heard Hek has a "warframe" of his own. It's as strong as yours... or even stronger..."

 

Mini-Games:

There will also be mini-game decorations that can only be placed in this room. PvP games can be bet credits on and the winner can win credits. Some classics are PvP such as:

- Checkers

- Chess

- Darts

Others games are: 

- Brawling, a mini dueling zone where 2 AI will brawl each other in close combat. A brawl occurs every hour and can last for 5-20 minutes. Given enough time for players to place bets on who will win. Winning bets get credits while loosing bets go to clan vault. Brawlers varies: From Butchers vs Power-fist to Scorpion vs Pod Crewman.

- Slots, yes... the terrifying slot machine that might or might not eat all the credits in your wallet. If it doesn't then it alternatively fills your pocket with credits! 

- Matching, easy way to loose or gain credits. Will have 30 cards to match and every match you receive 100 Credits.

.

Take note winning credits from other games do NOT come form the clan vault. Instead another source. Well upon creating any of these decoration mini-games the Warlord or clan leader must sign allegiance to a faction. In doing so every week the clan will be assigned a special operation. This operation must be completed or else funding for these decorations will cause them to become unavailable. However not destroy just "Out of Order".

3vyDHbX.jpg?1?2045

 

Combat Simulator

Room:

A large simulator which is suppose to simulate real mission scenarios.

Here Is how it works. Inside there will be a semi-flat room where you fight. There is also a room inside the wall which can be accessed by a door on the other side of the room. The door leads upstairs to a window which gives a clear view of the "battlefield". The room with the window is the control center. It has a panel which can spawn enemies.

Here is the purpose of the control room inside the wall. Say a officer wants to test a recruit. The recruit will stay in the center while the officer goes up to the window and spawn enemies to test the recruit. 

Lone Training:

Now what if I want to practice alone? Up in the control room there is a teleporter which will teleport you to the "battlefield" once you spawn the enemies you want to fight.

Simulator Scanner:

Now it would be too easy if you access to the enemies already. Once this room is built everyone will be given a simulator scanner in their foundry. After they craft they must scan enemies to be used in the room.

Scans varies from clan type, regardless of unit type:

- Ghost 50 scans per Unit

- Shadow 100 scans per Unit

- Storm 300 scans per Unit

- Mountain 500 scans per Unit

- Moon 1000 scans per Unit

Spawn:

Spawn limit is 30 Capacity:

1 Capacity Units:

- Orokin Drone

- Shield Ospreys

- Butcher

- Pod Crewman

- Charger

2 Capacity Units: 

- Scorpion

- Flame Blade

- Power Fist

- Corrupted, Elite, Normal Lancers

- Troopers, Elites

- Corrupted, Elite, Normal Crewman

- Detron Crewman

- MOAs

- Leapers

- Runners

- All Crawlers

5 Capacity Units:

- Guardians

- All Crawlers

- Sniper Crewman

- Ballistas

- Shield Lancers

- Seer

- Rollers

- Corrupted, Elite Heavy Gunners

- All Ancients

- Oxium, Leech, Mine Ospreys

- Guardian, Corrupted, Shockwave, Fusion, Railgun, Anti-MOA

- Guardian Drone

- Tech Crewman

10 Capacity Units

- Prosecutors:

- Napalms

- Bombards

- Tech Crewman

- All Eximus

15 Capacity Units:

- Captain Vor

- Lech Kril

- Nef Anyo

- Kela 

- Jackal

- Sargus Ruk

- Tyl Regor

30 Capacity Units:

- Lephantis

- Hay Vek

- Henya Pack

- Alad V & Zanuka

- Ambulas

- Raptor

Specters

Specters can also be scan to be put in Simulator. However custom built specters may also be donated into the Simulator.

 

The picture below is a brief example of what the room may or may not look like.

L003PMR.jpg?1?5487

 

Dorms

Clan member "hotel" rooms in the Dojo which can be renovated for players. Where they can access their foundry and arsenal just from there. It also has a window which shows a stunning view of space. Its up to the Warlord/leader whether the dorms will be taxed or not. 

Minimum Tax: 0 per Day

Maximum Tax: 1000 per Day

Edited by JohnMarkLee
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Knowing some of the ideas here are either already being utilised or possibly in the works, you can even make them part of an advanced room research project.  Have a base set of requirements (number of clan members, a specific set of energy requirements, a specific set of rooms already built inlcuding an architectual advancement research room, a treasury base credit minimum, and maybe even a little higher than normal -luxury- resource requirements for completion).  

You could even make the availability of the rooms quest based, It could require that so many teams of 4 complete a series of missions (say one on each planet) to gain a specific item to complete the necessary codes to decrypt the blueprint library for the rooms. Make the rooms worth working for and believe me the clans will band together to complete them!

You could offer a "luxury room blueprint bundle" as an in game purchase, but i would make it cost a luxury price (enough to foster clan contribution)! And have it locked until the AA research room is complete. This would take some detailed thought to work out though. 

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Dorms

Clan member "hotel" rooms in the Dojo which can be renovated for players. Where they can access their foundry and arsenal just from there. It also has a window which shows a stunning view of space. Its up to the Warlord/leader whether the dorms will be taxed or not. 

Minimum Tax: 0 per Day

Maximum Tax: 1000 per Day

 

Yes. This needs to happen as soon as possible. This should also allow clan members to open up their normal equipment/foundry/etc menus while in the dojo so long as they have a dorm room (which should certainly be a minimum of 100 credit a day to keep the regular personal ship from becoming obsolete without the cost being too extreme). +1

 

Best idea I've read all day.

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