Thingy- Posted April 13, 2013 Share Posted April 13, 2013 (edited) So I just did Wave 1-5 on one of the new Corpus Defense missions (Link Below). http://i813.photobucket.com/albums/zz51/WeAreLiam/corpusdef1_zps2cf2a3c9.jpg It's actually a really great level in my opinion. Brilliant design with all of the different ways of scaling up different levels and accessing different heights of the map, and I like the secret tunnels and things. However! The AI works really bad on this map. Like, really bad. We spent about 10 minutes on each wave having to seek out every enemy cause they don't come out of hiding and attack us. Maybe it's because of all of the different obstacles they can use for cover and different levels/rooms they can hide on/in. It's really quite frustrating to play on at the moment though and it made me avoid doing defense again just in case that map popped up again. (For what it's worth the other new map for Corpus, you know the big massive canyon thing with the horizontal elevator platform thing is probably my new favourite). There also seems to be a long delay between spawn times which drags out the waves even more. It's just not the same pace as it was before and I thought it was pretty much spot on before. Edited April 13, 2013 by Three-Dimensional Link to comment Share on other sites More sharing options...
jjarcher Posted April 13, 2013 Share Posted April 13, 2013 This post is spot on. Also, last game I played on the new defense map an enemy managed to spawn BEHIND the locked door. Link to comment Share on other sites More sharing options...
Keth Posted April 13, 2013 Share Posted April 13, 2013 Definetly true. Unfortunately it is not possible to choose which defence map you can play so getting stuck on that one is such a WASTE of time.. utter boring and anticlimactic.. I am happy that more different maps are added to the game but that also disables us to play our most liked missions. A way to choose which map is played would be nice. Link to comment Share on other sites More sharing options...
Thingy- Posted April 13, 2013 Author Share Posted April 13, 2013 Choosing which map you would like would be nice yeah, I can see why it's not in though. The majority might flock to specific levels and some maps might get forgotten. It's a common theme in a lot of room based online games. It can make the game stale and repetitive without a randomizer in there. An example of this is S4-League where the community got obsessed with a select few maps and all of the games seemed repetitive and predictable. Link to comment Share on other sites More sharing options...
Harrason Posted April 13, 2013 Share Posted April 13, 2013 I made a thread like this as well. Turns out it wasn't necessary because there's already one at https://forums.warframe.com/index.php?/topic/27597-new-defense-map-infested/ Subsequently my thread was deleted by a moderator, possibly due to this or due to my thread title including "Derp", but either way you guys should post over there. Link to comment Share on other sites More sharing options...
Thingy- Posted April 13, 2013 Author Share Posted April 13, 2013 I read your thread, the title seemed aimed at Infested. Also I thought you were mainly bringing the spawn time into light. From the new maps I've played this one that I'm specifically talking about seems to have the biggest issues so far due to how complex it is and how poorly the AI interacts with it. Link to comment Share on other sites More sharing options...
Keth Posted April 13, 2013 Share Posted April 13, 2013 Choosing which map you would like would be nice yeah, I can see why it's not in though. The majority might flock to specific levels and some maps might get forgotten. It's a common theme in a lot of room based online games. It can make the game stale and repetitive without a randomizer in there. An example of this is S4-League where the community got obsessed with a select few maps and all of the games seemed repetitive and predictable. i understand what you mean. How about this: we can choose one or two levels, we DONT want to play on. Rest can stay randomnized.. would be so much better. I miss the old action packed defence mission. its so incredibly boring now.. Link to comment Share on other sites More sharing options...
catastrophy Posted April 13, 2013 Share Posted April 13, 2013 I had a different map today on Venus defense missions and it sucked. A lot. It sucked because the enemy tock ages to come out and start battling drawing the match to tedious lengths. Don't know if it's the map or AI, but it seems they don't spawn correctly. Everybody was searching for things to kill. Someone should look at this. Link to comment Share on other sites More sharing options...
neKroMancer Posted April 13, 2013 Share Posted April 13, 2013 I agree, spawning in this map seemed to be bugged. The enemies will show up 2-3 at times which make the fight easy but unnecessarily long. Link to comment Share on other sites More sharing options...
Paladiex Posted April 13, 2013 Share Posted April 13, 2013 I think this is spot on here, the delay between Waves is too long, and the spawning on units is way too long. Also, anyone been noticing the droid guys getting stuck in corners of rooms? Link to comment Share on other sites More sharing options...
DiggleFrame Posted April 13, 2013 Share Posted April 13, 2013 I'm all for change but can we at least get the old defense mission level back as another level? Because the news ones are just so unplayable and slow that I'd quit at wave 5 Link to comment Share on other sites More sharing options...
Strac_CRO Posted April 13, 2013 Share Posted April 13, 2013 DE_Steve said he's working on a bug fix Link to comment Share on other sites More sharing options...
Paladiex Posted April 13, 2013 Share Posted April 13, 2013 DE_Steve said he's working on a bug fix Not to be nit-picky here but do you have link? I wanna see what he said bout it, like ETA what not. Link to comment Share on other sites More sharing options...
neKroMancer Posted April 13, 2013 Share Posted April 13, 2013 Not to be nit-picky here but do you have link? I wanna see what he said bout it, like ETA what not. It's in the 7.7.3 patch note topic. No ETA but usually DE fix these types of bug within a few days. He also confirmed that Grineer firerate is also a bug. Link to comment Share on other sites More sharing options...
Paladiex Posted April 13, 2013 Share Posted April 13, 2013 It's in the 7.7.3 patch note topic. No ETA but usually DE fix these types of bug within a few days. He also confirmed that Grineer firerate is also a bug. That's good to hear, was wondering why on earth i was taking so much damage in mercury. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now