QuentinW Posted April 14, 2013 Share Posted April 14, 2013 New pieces are awesome. I admit, I was lost too, but you learn them quite fast. I hope they keep adding more. If something can harm this awesome game, it's the repetitivness.(sry for my english, not native) Link to comment Share on other sites More sharing options...
se05239 Posted April 15, 2013 Share Posted April 15, 2013 I don't care if a mission takes 5-10 mins longer than normal though. Exploring is fun, and the new areas are kinda cool. Link to comment Share on other sites More sharing options...
MoustacheMike Posted April 15, 2013 Share Posted April 15, 2013 When I started the new maps : 10 min to find the way because of the stupid pointers , 1 min to kill the boss When you run a fat rhino it ain't that fun x) Link to comment Share on other sites More sharing options...
ekht Posted April 15, 2013 Share Posted April 15, 2013 It's rather fun having new tilesets.. Who doesn't like to explore for the first time! I had trouble too but I liked it lol Link to comment Share on other sites More sharing options...
VeNoM0619 Posted April 15, 2013 Share Posted April 15, 2013 I don't care if a mission takes 5-10 mins longer than normal though. Exploring is fun, and the new areas are kinda cool.If you love exploring, don't look at your minimap... Oh come on, you can't be serious. You complain about new content, because you don't get the layout the first few times? How about learning, as you do with every other new game, level, whatever? People these days... honestly. Can't learn English if you are given half the alphabet. I love these people! "OMG I CANNOT RUSH PERFECTLY ANOYMORES OMG BAD PATCH PLZ REMOVE" Then whats the point of a minimap/waypoint marker? May as well just remove it, why bother telling people where to go. Oh... but you wouldn't like that. The minimap markers are there for a reason! Telling people to quit complaining because they are using something in the game only makes you look stupid and ignorant, not the other way around. Link to comment Share on other sites More sharing options...
pfirsichpopo Posted April 15, 2013 Share Posted April 15, 2013 the new map tiles add a really interesting vertical axis to the gameplay, but the waypoint system needs rework as well to match it./thread. Link to comment Share on other sites More sharing options...
J-Pax Posted April 15, 2013 Share Posted April 15, 2013 In complete fairness he is right, the way points were a bit buggy on an asteroid map with the new layout, but the ice map's are working fine. I wonder if it's the multi-level thing. Link to comment Share on other sites More sharing options...
Radigast Posted April 15, 2013 Share Posted April 15, 2013 In complete fairness he is right, the way points were a bit buggy on an asteroid map with the new layout, but the ice map's are working fine. I wonder if it's the multi-level thing. I've experienced a few problems with the multi-level portions, map marker becomes more of a hindrance than a guide. As you've said no issue with the ice maps. Link to comment Share on other sites More sharing options...
Leyden Posted April 15, 2013 Share Posted April 15, 2013 (edited) i found those new level-part pretty great , i unfortunately had the same problém as SFkenny concerning the uncolisioned fence who lets you fall into the void. BTW: i dont get how the dude starting this post was killed by stairs Edited April 15, 2013 by Leyden Link to comment Share on other sites More sharing options...
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