3Jane Posted April 13, 2013 Share Posted April 13, 2013 I've tried for a few minutes to really sum up what some of the new Grineer levels are doing to my eyes and brain right now.. but Escher does it so much better. I don't want to bash on DE, or the level designer. Its just that these levels are just..a bit mad, completely eccentric. You enter a cube room with no decals on that look like its placeholder, then suddenly a full blown cavern that is so huge and has so many possible exits I get lost for minutes at a time. Not the fun "this is cool kinda of lost", more the "wtf are you kidding me" kind. Its like a whole UT99 level that you can walk in to and get lost, with 100 similar looking staircases, gangways, 3+ levels that you can't tell which you are on. Instead of variety and contrast in texture/material/geometry I feel like I've entered a box universe or a giant column with Escher stairs all over. Part of the problem comes from a lot of these having way too much symmetry. If you get in a fight its easy to forget which side of the level you are on and where you were going, everything is too similar in design and doesn't lead you anywhere. I've totally loved the levels up until now, but I've not got much desire to spend hours learning these new rooms (levels) that just feel designed to confuse rather than lead the player forward and let them focus on shooting/fighting/using cover on the way. Anyway anyone else got any thoughts? Link to comment Share on other sites More sharing options...
DaftPansy Posted April 13, 2013 Share Posted April 13, 2013 Personally, I love the new map design. It's really pretty. Link to comment Share on other sites More sharing options...
MagpieFirefly Posted April 13, 2013 Share Posted April 13, 2013 I'm honestly really fond of the more complex rooms. It leaves you with a bit of a learning curve of how to get through somewhere quickly, and it also gives you lots of areas to explore. The big rooms are my favorites because of that. Link to comment Share on other sites More sharing options...
vergol Posted April 13, 2013 Share Posted April 13, 2013 (edited) LOL @ pic. I feel the same way about some of the new Grineer rooms. Takes forever to find the way back to extraction. Edited April 13, 2013 by vergol Link to comment Share on other sites More sharing options...
Nokturnal Posted April 13, 2013 Share Posted April 13, 2013 (edited) Escher is my favorite contemporary artist. Math + Art combined? Zomg! So much more interesting that just regular art. If you think the new designs are Escher-esuqe, then I guess I should love the new designs. (Fun Fact: Escher was originally dismissed for not creating Art that was "popular" at the time. AKA he created works of art he thought were cool and didn't care what the majority of the population preferred. Kinda like DE hehe. AkA Warframe isn't your average CoD/WoW clone) -- Edited April 13, 2013 by Nokturnal Link to comment Share on other sites More sharing options...
3Jane Posted April 13, 2013 Author Share Posted April 13, 2013 Yeah I think parts of the levels are pretty too and some are boxes with dead ends/endless stairs. Link to comment Share on other sites More sharing options...
Pisirk Posted April 13, 2013 Share Posted April 13, 2013 The problem with the new map is not in it's complexity but the waypoints for it. Without a proper waypoint it would be a maze trying to find the correct path. Link to comment Share on other sites More sharing options...
Sealgaire Posted April 13, 2013 Share Posted April 13, 2013 Learning all the wallrunning shortcuts makes these new rooms a blast. They still need to tweak spawnpoints and waypoints, though. Link to comment Share on other sites More sharing options...
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