zelgaris Posted April 17, 2013 Share Posted April 17, 2013 thank you all guys my post was not so much about the proper resolution and accurate alignment (i wasn't aware of the 1280px max limit.). its more about what elements should be present on the warframe/weapon-config and mod pages. some ingame-screenshots, Photoshop and time. lots of it. i am not that skiled with photoshop. finding the right stuff and a bad workflow are super time consuming for my. basically i am just playing around with shapes and such. i updated my stuff in the first post. its 1280x768 now and reorganized. added a sort of polarity system to it becasue i watched the livestream 3 on youtube and one of the devs mentioned some sort of system to polerize modslots by using the warframe rank 30. and one more my take on the HUD (wop) Yeah unfortunately it's 1280x720 for all bigger and it is down-scaled for lower. We could actually really use some up-scaling :) Link to comment Share on other sites More sharing options...
diji Posted April 19, 2013 Share Posted April 19, 2013 Haha, I see we have some of the same ideas. Really nice work! Link to comment Share on other sites More sharing options...
DeepbloodEclipse Posted April 19, 2013 Share Posted April 19, 2013 Wish a DEv would jump in and say something... Link to comment Share on other sites More sharing options...
-Akrett- Posted April 19, 2013 Share Posted April 19, 2013 awesome stuff +1 Link to comment Share on other sites More sharing options...
wkamikaze Posted April 19, 2013 Share Posted April 19, 2013 Great work, I like it +1 Link to comment Share on other sites More sharing options...
IMBACalimba Posted April 19, 2013 Share Posted April 19, 2013 realy awesome work you did there! Thumb up! Link to comment Share on other sites More sharing options...
Aurion81 Posted April 19, 2013 Share Posted April 19, 2013 +1, I like what you did here. Very nice job indeed! Link to comment Share on other sites More sharing options...
AxiVipus Posted April 20, 2013 Share Posted April 20, 2013 Wish a DEv would jump in and say something... I agree , some really good ideas here. I must admit I do like the game version atm though. Link to comment Share on other sites More sharing options...
OShine Posted April 20, 2013 Author Share Posted April 20, 2013 Haha, I see we have some of the same ideas. Really nice work! jup saw your post, too. the basic idea of how mod management can be improved is a nobrainer :). Link to comment Share on other sites More sharing options...
Btumor Posted April 21, 2013 Share Posted April 21, 2013 Bump for justice. Link to comment Share on other sites More sharing options...
Samsara Posted April 21, 2013 Share Posted April 21, 2013 (edited) HUD (wop): my take on the hud. its not so much about the style but about the infos the players gets. No offense, I really like what you've done with the Mod UI, but you're HUD looks extremely intrusive and cluttered. I'm all for giving information but I really think this would be a step back from what we are currently running with. Try something a bit more minimalistic and transparent. Here's a little mock up I did.. (somehow energy bar turned red when i was messing with colors sorry :P) But something like this is what I mean. Edited April 22, 2013 by Samsara Link to comment Share on other sites More sharing options...
rhoenix Posted April 21, 2013 Share Posted April 21, 2013 Well, why not include different HUD styles in the Market? No, not different functions, those still need to be added regardless. But if there are different styles of HUD and HUD layout to choose from and customize, it would help to fit each player's taste. Link to comment Share on other sites More sharing options...
Samsara Posted April 22, 2013 Share Posted April 22, 2013 Well, why not include different HUD styles in the Market? No, not different functions, those still need to be added regardless. But if there are different styles of HUD and HUD layout to choose from and customize, it would help to fit each player's taste. sorry just edited my post to include an example. Link to comment Share on other sites More sharing options...
rhoenix Posted April 22, 2013 Share Posted April 22, 2013 Cool, and this and the OP's ideas are both good. As long as any of the HUD layouts are readable, each player could cosmetically change their HUD to their tastes - I don't see this as a bad thing. Link to comment Share on other sites More sharing options...
Towermice Posted April 22, 2013 Share Posted April 22, 2013 This is amazing but....Barton Link to comment Share on other sites More sharing options...
Samsara Posted April 22, 2013 Share Posted April 22, 2013 This is amazing but....Barton Braton all day erryday Link to comment Share on other sites More sharing options...
zelgaris Posted April 22, 2013 Share Posted April 22, 2013 (edited) Wow, the HUD is do bad. Everything is so small, hardly noticable - it's opposite of how the proper HUD should look and feel. Edited April 22, 2013 by zelgaris Link to comment Share on other sites More sharing options...
Redfield6174 Posted April 22, 2013 Share Posted April 22, 2013 (edited) This is some really good additions. Good work, man. +1 for you and it should be implemented soon! :) @Samsara: Your interface is amazing. Couldn't agree more with that. But it is missing a very important thing. When playing with trinity you have absolutly no idea if your teammates needs health or energy. A party HUD is a must. +1 for your great work too :) Edited April 22, 2013 by Redfield6174 Link to comment Share on other sites More sharing options...
spikeyhare Posted April 22, 2013 Share Posted April 22, 2013 Yeah team information is a big one. Any frame could really use part infomration at the ready. When I'm on my Rhino it would be really helpful to know which one of my teamates needs help the most. Also it would be nice if our Mag user could tell when to boost my shields. So yeah team information is a must for a HUD. The other nice thing that Oshine touched on was having an exp bar for all of your items. Even if it is just one you have to hold Z to see that would be very useful. Link to comment Share on other sites More sharing options...
flaicher Posted April 22, 2013 Share Posted April 22, 2013 +1 to the mod UI, but HUD just doesn't fit the game at all in my opinion. Btw, why aren't you in the dev team? ^^ Link to comment Share on other sites More sharing options...
Samsara Posted April 22, 2013 Share Posted April 22, 2013 This is some really good additions. Good work, man. +1 for you and it should be implemented soon! :) @Samsara: Your interface is amazing. Couldn't agree more with that. But it is missing a very important thing. When playing with trinity you have absolutly no idea if your teammates needs health or energy. A party HUD is a must. +1 for your great work too :) Thanks for bringing that up. I totally forgot about teammate health. I've also never played trinity yet so I'm unfamiliar with the problems it has. I also feel that we should be able to see player health bars above their heads at ALL times. That might solve some issues too. Link to comment Share on other sites More sharing options...
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