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Looting / Drop Changes


J-SHERIDAN
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Concept A:

Loot drops will be awarded automatically to everyone in defence missions when one player picks them up.

I.E Player A picks up item, Player B,C,D also get awarded that item

 

Concept B:

Mods drops do not need to be picked up and instead get awarded at the end of the mission.

 

Concept C:

Remove energy / health / ammo drops / affinity / credits from enemies and containers, instead make a 'loot bag' after each defence wave which contains an accumulated tally everything that would have dropped in a singular location.

 

Result:

This makes defence missions more sensible because players wont have to individually run around picking stuff up and dont end up missing out on drops because they cant reach it / didnt see it. Thus all players can actually do the mission by defending the objective and get an equal share.

 

Concept B could be applied to missions in general, thus forcing players to complete the mission rather than the current farming method of killing a boss then quitting the map. If all the mods are awarded at the end it removes this rather blatant exploit.

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I havent encountered anyone AFK and Defence missions usually deal with players that AFK, if they are sitting at the starting area then it seems logical to just make defence missions start in the defence area so that AFKing will get you killed.

Once you die - you dont get any further rewards.

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