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An Idea For A Boss Fight


iffyJinx
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Response to my topic “TAKE OFF ANIMATION” gave me an idea. Fights with bosses are rather predictable and after some time boring. How about a fight in a large chamber, or on the vessel’s bridge, that would be vaulted with breakable glass (to avoid the glass being shattered by the boss, s/he would be a melee enemy). The twist would be lack of consoles to trigger shutters and the fact that all bulkheads to that compartment would be closed during the boss' introduction animation. In consequence it would force players to much more accurate fire and more tactical approach to the fight.

Edited by iffyJinx
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