GeneralScrage Posted April 15, 2013 Share Posted April 15, 2013 (edited) So I've been playing for about a week now and I'm loving it. However sometimes I run into an extremely tight spot and with the past few days my health and shields have been getting mauled I've been thinking about a way to get around the times when my health drops to below 10/50/100 or whatever. Edit1: Oh right forgot about Affinity orbs Mastery Level 0-4 Ammo Drops - Stay the same Health/Energy Drops - Stay the same Affinity Orbs - Stay the same Mastery Level 5-10 Ammo Drops - 35 Rounds instead of 20 Health Drops - 30 Health instead of 25 Energy Drops - 35 Energy instead of 25 Affinity Orbs - 175 instead of 100 Mastery Level 11-15 Ammo Drops - 50 Rounds instead of 35 Health Drops - 40 Health instead of 30 Energy Drops - 40 Energy instead of 35 Affinity Orbs - 250 instead of 175 Mastery Level 16+ Ammo Drops - 55 Rounds instead of 50 Health Drops - 45 Health instead of 40 Energy Drops - 50 Energy instead of 40. Affinity Orbs - 325 instead of 250 Any thoughts? Comments? Criticism? Edited April 15, 2013 by GeneralScrage Link to comment Share on other sites More sharing options...
vats3 Posted April 15, 2013 Share Posted April 15, 2013 i made a post about this once but i think this is the wrong way of going about this. I think it should scale with your health or mods having it go by a % or having a mod that incresses the amount of hp/energy/ammo grabed from drops Link to comment Share on other sites More sharing options...
Ithgare Posted April 15, 2013 Share Posted April 15, 2013 (edited) I have acutally considered this myself, but i have learned to be much more mobile which seems to have mostly resolved my problems. Get a bit better and practice being mobile with jumps, roles, slide, and most importantly slide+jump. You can cover some major distance fast to get some space between you and the badies. However after a good stomping, it is still hard to recover health. Edited April 15, 2013 by Ithgare Link to comment Share on other sites More sharing options...
GeneralScrage Posted April 15, 2013 Author Share Posted April 15, 2013 i made a post about this once but i think this is the wrong way of going about this. I think it should scale with your health or mods having it go by a % or having a mod that incresses the amount of hp/energy/ammo grabed from drops More mods take up more space and use up more mod points that you would probably like to use for other things that are helpful. Having it go up by a percentage in regards to your regular/max HP/Energy seems like it'd make it overall lower than my idea. Plus personally this seems to be easier to integrate into the game than your idea. Thanks for commenting through. Link to comment Share on other sites More sharing options...
vats3 Posted April 15, 2013 Share Posted April 15, 2013 More mods take up more space and use up more mod points that you would probably like to use for other things that are helpful. Having it go up by a percentage in regards to your regular/max HP/Energy seems like it'd make it overall lower than my idea. Plus personally this seems to be easier to integrate into the game than your idea. Thanks for commenting through. yes in a way that is true, but sometimes you need to make sacrifices and deiced what is important to you, is another speed mod worth not picking up as much health as you could with a health orb mod? thats your opinion and about it being "lower" then your idea that is not entirely true, yes a 20% hp mod on a 225 hp lokie is only about 40 hp however 20% to a 700 hp rhino is 160 hp witch is almost 3 times your sugested amount on the person who needs the extra hp the most Link to comment Share on other sites More sharing options...
GeneralScrage Posted April 15, 2013 Author Share Posted April 15, 2013 yes in a way that is true, but sometimes you need to make sacrifices and deiced what is important to you, is another speed mod worth not picking up as much health as you could with a health orb mod? thats your opinion and about it being "lower" then your idea that is not entirely true, yes a 20% hp mod on a 225 hp lokie is only about 40 hp however 20% to a 700 hp rhino is 160 hp witch is almost 3 times your sugested amount on the person who needs the extra hp the most True enough. Link to comment Share on other sites More sharing options...
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