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Jat Kittag Ragdoll Animations


(PSN)Incognito_A13
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I'm not sure this is the correct sub-forum for this bug as it might be a game engine issue rather than an animation issue. Either way, while using the Jat Kittag hammer in a defense mission on Io in Jupiter the ragdoll animations from a ground strike went from a more predictable parabolic flight path to, for lack of a better term, just plain crazy. The enemies would fly around and corkscrew as if you let go of a balloon. I'm not sure if it needs to be fixed as it was everyone in the mission was entertained by it. But it does make it hard to finish off the flying enemies as their flight path and future landing spot appears completely random.  

 

Thanks for all your effort and hard work DE!

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