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Just A Suggestion For Difficulty Scaleing


Tacgnomancer
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Just a suggestion for making low level mission harder and hard mission harder for thought who find Pluto and other places too easy

 

Normal +0 everything is normal

Hardcore +5 lv +5% money and materials drop rates

Tenno +10 lv +10% money and materials drop rates

Master +13 lv +15% money materials drop rates but no res(with team res or other wise)

 

or something like that...

 

any ideas to add or na...

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